mcserver/source/cPassiveMonster.cpp
mtilden@gmail.com c7fa610be3 - Linux compatible fixes including updated makefile
- Mersenne Twister still says uint32 but it's now signed for compatibility with random uses needing negative values
 - Server seed is sent to clients, but needs to be able to be signed long long later on for authentic reasons
 - Protocol Version is required to match to ensure client compatibility, this should probably have a settings.ini check as well as store the value there

git-svn-id: http://mc-server.googlecode.com/svn/trunk@121 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 09:09:47 +00:00

39 lines
697 B
C++

#include "cPassiveMonster.h"
#include "MersenneTwister.h"
cPassiveMonster::cPassiveMonster()
{
m_EMPersonality = PASSIVE;
}
cPassiveMonster::~cPassiveMonster()
{
}
void cPassiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
{
cMonster::TakeDamage(a_Damage, a_Instigator);
m_EMState = ESCAPING;
}
void cPassiveMonster::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
m_SeePlayerInterval += a_Dt;
if(m_SeePlayerInterval > 1)
{
MTRand r1;
int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
m_SeePlayerInterval = 0.0;
if(rem >= 2) {
if(m_EMState == ESCAPING)
{
CheckEventLostPlayer();
}
}
}
}