364 lines
9.0 KiB
C++
364 lines
9.0 KiB
C++
#if 0 // ignore all contents of this file
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#include "cChunkLoader.h"
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#include "cChunk.h"
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#include "cMCLogger.h"
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#include "BlockID.h"
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#include "cCriticalSection.h"
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#include "cEvent.h"
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#include "cThread.h"
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#include "cSleep.h"
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#include "cChestEntity.h"
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#include "cFurnaceEntity.h"
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#include "cSignEntity.h"
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#include <iostream>
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#ifndef _WIN32
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#include <cstring>
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#include <cstdlib>
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#include <stdio.h>
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#include <sys/stat.h> // for mkdir
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#include <sys/types.h>
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#else
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#include <Windows.h>
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#endif
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#include <list>
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struct ChunkData
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{
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ChunkData()
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: x( 0 )
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, z( 0 )
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, Data( 0 )
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, LiveChunk( 0 )
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{}
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int x, z;
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unsigned int DataSize;
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unsigned int ChunkStart;
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char* Data;
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cChunk* LiveChunk;
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};
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typedef std::list< ChunkData > ChunkDataList;
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struct cChunkLoader::ChunkPack
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{
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ChunkDataList AllChunks;
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int x, y, z;
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};
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typedef std::list< cChunkLoader::ChunkPack > ChunkPackList;
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struct cChunkLoader::ChunkPacks
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{
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ChunkPackList AllPacks;
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};
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cChunkLoader::cChunkLoader()
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: m_bStop( false )
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, m_CriticalSection( new cCriticalSection() )
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, m_Event( new cEvent() )
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, m_ChunkPacks( new ChunkPacks )
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{
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cThread( SaveThread, this );
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}
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cChunkLoader::~cChunkLoader()
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{
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m_bStop = true;
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m_Event->Wait();
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delete m_CriticalSection;
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}
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void cChunkLoader::SaveThread( void* a_Param )
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{
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cChunkLoader* self = (cChunkLoader*)a_Param;
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while( !self->m_bStop )
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{
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cSleep::MilliSleep( 1000 ); // Only check for saving once a second
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}
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self->m_Event->Set();
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}
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cChunk* cChunkLoader::LoadChunk( int a_X, int a_Y, int a_Z )
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{
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m_CriticalSection->Lock();
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cChunk* Chunk = 0;
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Chunk = LoadOldFormat( a_X, a_Y, a_Z );
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if( Chunk ) { Chunk->CalculateHeightmap(); }
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else
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{
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1; // load new format()
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}
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m_CriticalSection->Unlock();
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return Chunk;
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}
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bool cChunkLoader::SaveChunk( const cChunk & a_Chunk )
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{
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m_CriticalSection->Lock();
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bool Success = SaveOldFormat( a_Chunk );
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m_CriticalSection->Unlock();
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return Success;
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}
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/**************************************************
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* Old format stuffs
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**/
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cChunk* cChunkLoader::LoadOldFormat( int a_X, int a_Y, int a_Z )
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{
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char SourceFile[128];
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sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.bin", a_X, a_Y, a_Z );
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FILE* f = 0;
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#ifdef _WIN32
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if( fopen_s(&f, SourceFile, "rb" ) == 0 ) // no error
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#else
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if( (f = fopen(SourceFile, "rb" )) != 0 ) // no error
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#endif
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{
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cChunk* Chunk = new cChunk( a_X, a_Y, a_Z );
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if( fread( Chunk->m_BlockData, sizeof(char)*cChunk::c_BlockDataSize, 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
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// Now load Block Entities
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ENUM_BLOCK_ID BlockType;
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while( fread( &BlockType, sizeof(ENUM_BLOCK_ID), 1, f) == 1 )
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{
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switch( BlockType )
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{
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case E_BLOCK_CHEST:
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{
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cChestEntity* ChestEntity = new cChestEntity( 0, 0, 0 );
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if( !ChestEntity->LoadFromFile( f ) )
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{
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LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile );
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delete ChestEntity;
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fclose(f);
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return false;
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}
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Chunk->m_BlockEntities.push_back( ChestEntity );
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}
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break;
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case E_BLOCK_FURNACE:
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{
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cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0 );
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if( !FurnaceEntity->LoadFromFile( f ) )
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{
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LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile );
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delete FurnaceEntity;
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fclose(f);
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return false;
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}
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Chunk->m_BlockEntities.push_back( FurnaceEntity );
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Chunk->m_TickBlockEntities.push_back( FurnaceEntity ); // They need tickin'
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}
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break;
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN:
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{
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cSignEntity* SignEntity = new cSignEntity(BlockType, 0, 0, 0 );
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if( !SignEntity->LoadFromFile( f ) )
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{
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LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile );
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delete SignEntity;
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fclose(f);
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return false;
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}
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Chunk->m_BlockEntities.push_back( SignEntity );
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}
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break;
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default:
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break;
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}
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}
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fclose(f);
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return Chunk;
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}
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else
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{
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return 0;
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}
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}
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bool cChunkLoader::SaveOldFormat( const cChunk & a_Chunk )
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{
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char SourceFile[128];
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sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.bin", a_Chunk.m_PosX, a_Chunk.m_PosY, a_Chunk.m_PosZ );
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#ifdef _WIN32
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{
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SECURITY_ATTRIBUTES Attrib;
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Attrib.nLength = sizeof(SECURITY_ATTRIBUTES);
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Attrib.lpSecurityDescriptor = NULL;
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Attrib.bInheritHandle = false;
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::CreateDirectory("world", &Attrib);
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}
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#else
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{
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mkdir("world", S_IRWXU | S_IRWXG | S_IRWXO);
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}
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#endif
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FILE* f = 0;
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#ifdef _WIN32
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if( fopen_s(&f, SourceFile, "wb" ) == 0 ) // no error
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#else
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if( (f = fopen(SourceFile, "wb" )) != 0 ) // no error
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#endif
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{
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fwrite( a_Chunk.m_BlockData, sizeof(char)*cChunk::c_BlockDataSize, 1, f );
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// Now write Block Entities
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for( std::list<cBlockEntity*>::const_iterator itr = a_Chunk.m_BlockEntities.begin(); itr != a_Chunk.m_BlockEntities.end(); ++itr)
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{
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cBlockEntity* BlockEntity = *itr;
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switch( BlockEntity->GetBlockType() )
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{
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case E_BLOCK_CHEST:
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{
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cChestEntity* ChestEntity = reinterpret_cast< cChestEntity* >( BlockEntity );
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ChestEntity->WriteToFile( f );
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}
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break;
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case E_BLOCK_FURNACE:
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{
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cFurnaceEntity* FurnaceEntity = reinterpret_cast< cFurnaceEntity* >( BlockEntity );
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FurnaceEntity->WriteToFile( f );
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}
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break;
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN:
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{
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cSignEntity* SignEntity = reinterpret_cast< cSignEntity* >( BlockEntity );
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SignEntity->WriteToFile( f );
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}
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break;
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default:
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break;
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}
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}
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fclose(f);
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return true;
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}
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else
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{
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LOGERROR("ERROR WRITING TO FILE %s", SourceFile);
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return false;
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}
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}
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/******************************************
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* New format
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**/
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cChunk* cChunkLoader::LoadFormat1( int a_X, int a_Y, int a_Z )
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{
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int PakX = (int)(floorf((float)a_X / 16.f));
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int PakY = (int)(floorf((float)a_Y / 16.f));
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int PakZ = (int)(floorf((float)a_Z / 16.f));
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ChunkPack * Pack = 0;
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ChunkPackList & PackList = m_ChunkPacks->AllPacks;
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for( ChunkPackList::iterator itr = PackList.begin(); itr != PackList.end(); ++itr )
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{
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if( itr->x == PakX && itr->y == PakY && itr->z == PakZ )
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{
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Pack = &(*itr);
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break;
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}
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}
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if( !Pack ) // The pack was not in memory, so try to load it from disk
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{
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Pack = LoadPak1( PakX, PakY, PakZ ); // Load .pak file from disk
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if( Pack )
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{
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PackList.push_back( *Pack ); // Add it to the loaded list
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}
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}
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if( Pack ) // Allright, the pack is in memory
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{
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ChunkData * Data = 0;
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ChunkDataList & ChunkList = Pack->AllChunks;
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for( ChunkDataList::iterator itr = ChunkList.begin(); itr != ChunkList.end(); ++itr )
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{
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if( itr->x == a_X && itr->z == a_Z )
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{
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Data = &(*itr);
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break;
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}
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}
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if( !Data ) // Sorry, chunk does not exist (yet)
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return 0;
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if( Data->LiveChunk ) // This chunk is already loaded and decoded (this should actually never happen)
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return Data->LiveChunk;
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// Decompress chunk, and return brand new chunk
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// doing it...
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return 0; // actually return the chunk
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}
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return 0; // .pak file didn't exist
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}
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cChunkLoader::ChunkPack* cChunkLoader::LoadPak1( int PakX, int PakY, int PakZ )
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{
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char SourceFile[128];
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sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.pak", PakX, PakY, PakZ );
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FILE* f = 0;
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#ifdef _WIN32
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if( fopen_s(&f, SourceFile, "rb" ) == 0 ) // no error
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#else
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if( (f = fopen(SourceFile, "rb" )) != 0 ) // no error
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#endif
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{
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cChunkLoader::ChunkPack * Pack = new cChunkLoader::ChunkPack;
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Pack->x = PakX;
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Pack->y = PakY;
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Pack->z = PakZ;
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short Version = 0;
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if( fread( &Version, sizeof( short ), 1, f ) != 1 ) { LOGERROR("Error reading file %s", SourceFile ); return 0; }
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if( Version != 1 ) { LOGERROR("Wrong pak version! %s", SourceFile ); return 0; }
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short NumChunks = 0;
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if( fread( &NumChunks, sizeof( short ), 1, f ) != 1 ) { LOGERROR("Error reading file %s", SourceFile ); return 0; }
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// Load all the headers
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for( short i = 0; i < NumChunks; ++i )
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{
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ChunkData Data;
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if( fread( &Data.x, sizeof( int ), 1, f ) != 1 ) { LOGERROR("Error reading file %s", SourceFile ); return 0; }
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if( fread( &Data.z, sizeof( int ), 1, f ) != 1 ) { LOGERROR("Error reading file %s", SourceFile ); return 0; }
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if( fread( &Data.DataSize, sizeof( unsigned int ), 1, f ) != 1 ) { LOGERROR("Error reading file %s", SourceFile ); return 0; }
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if( fread( &Data.ChunkStart, sizeof( unsigned int ), 1, f ) != 1 ) { LOGERROR("Error reading file %s", SourceFile ); return 0; }
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Pack->AllChunks.push_back( Data );
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}
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// Load all compressed chunk data in the order the headers were loaded
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ChunkDataList::iterator itr = Pack->AllChunks.begin();
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for( short i = 0; i < NumChunks; ++i )
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{
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itr->Data = new char[ itr->DataSize ];
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if( fread( itr->Data, sizeof( char ) * itr->DataSize, 1, f ) != 1 ) { LOGERROR("Error reading file %s", SourceFile ); return 0; }
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++itr;
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}
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// And we're done :)
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return Pack;
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}
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return 0;
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}
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#endif |