332 lines
7.8 KiB
C++
332 lines
7.8 KiB
C++
|
|
#include "Globals.h"
|
|
|
|
#include "ChunkGenerator.h"
|
|
#include "../World.h"
|
|
#include "../../iniFile/iniFile.h"
|
|
#include "../Root.h"
|
|
#include "../PluginManager.h"
|
|
#include "ChunkDesc.h"
|
|
#include "ComposableGenerator.h"
|
|
#include "Noise3DGenerator.h"
|
|
|
|
|
|
|
|
|
|
|
|
/// If the generation queue size exceeds this number, a warning will be output
|
|
const int QUEUE_WARNING_LIMIT = 1000;
|
|
|
|
/// If the generation queue size exceeds this number, chunks with no clients will be skipped
|
|
const int QUEUE_SKIP_LIMIT = 500;
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// cChunkGenerator:
|
|
|
|
cChunkGenerator::cChunkGenerator(void) :
|
|
super("cChunkGenerator"),
|
|
m_World(NULL),
|
|
m_Generator(NULL)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cChunkGenerator::~cChunkGenerator()
|
|
{
|
|
Stop();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
|
|
{
|
|
MTRand rnd;
|
|
m_World = a_World;
|
|
m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
|
|
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
|
|
|
|
if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
|
|
{
|
|
m_Generator = new cNoise3DGenerator(*this);
|
|
}
|
|
else
|
|
{
|
|
if (NoCaseCompare(GeneratorName, "composable") != 0)
|
|
{
|
|
LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str());
|
|
}
|
|
m_Generator = new cComposableGenerator(*this);
|
|
}
|
|
|
|
if (m_Generator == NULL)
|
|
{
|
|
LOGERROR("Generator could not start, aborting the server");
|
|
return false;
|
|
}
|
|
|
|
m_Generator->Initialize(a_World, a_IniFile);
|
|
|
|
a_IniFile.WriteFile();
|
|
|
|
return super::Start();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cChunkGenerator::Stop(void)
|
|
{
|
|
m_ShouldTerminate = true;
|
|
m_Event.Set();
|
|
m_evtRemoved.Set(); // Wake up anybody waiting for empty queue
|
|
Wait();
|
|
|
|
delete m_Generator;
|
|
m_Generator = NULL;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
|
{
|
|
{
|
|
cCSLock Lock(m_CS);
|
|
|
|
// Check if it is already in the queue:
|
|
for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr)
|
|
{
|
|
if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
|
|
{
|
|
// Already in the queue, bail out
|
|
return;
|
|
}
|
|
} // for itr - m_Queue[]
|
|
|
|
// Add to queue, issue a warning if too many:
|
|
if (m_Queue.size() >= QUEUE_WARNING_LIMIT)
|
|
{
|
|
LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size());
|
|
}
|
|
m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
|
|
}
|
|
|
|
m_Event.Set();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
|
|
{
|
|
if (m_Generator != NULL)
|
|
{
|
|
m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cChunkGenerator::WaitForQueueEmpty(void)
|
|
{
|
|
cCSLock Lock(m_CS);
|
|
while (!m_ShouldTerminate && !m_Queue.empty())
|
|
{
|
|
cCSUnlock Unlock(Lock);
|
|
m_evtRemoved.Wait();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cChunkGenerator::GetQueueLength(void)
|
|
{
|
|
cCSLock Lock(m_CS);
|
|
return (int)m_Queue.size();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
|
|
{
|
|
ASSERT(m_Generator != NULL);
|
|
return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
|
|
{
|
|
AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
|
|
BLOCKTYPE Block = BlockStringToType(BlockType);
|
|
if (Block < 0)
|
|
{
|
|
LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
|
|
return BlockStringToType(a_Default);
|
|
}
|
|
return Block;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cChunkGenerator::Execute(void)
|
|
{
|
|
// To be able to display performance information, the generator counts the chunks generated.
|
|
// When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time.
|
|
int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty
|
|
clock_t GenerationStart = clock(); // Clock tick when the queue started to fill
|
|
clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often)
|
|
|
|
while (!m_ShouldTerminate)
|
|
{
|
|
cCSLock Lock(m_CS);
|
|
while (m_Queue.size() == 0)
|
|
{
|
|
if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC))
|
|
{
|
|
LOG("Chunk generator performance: %.2f ch/s (%d ch total)",
|
|
(double)NumChunksGenerated * CLOCKS_PER_SEC/ (clock() - GenerationStart),
|
|
NumChunksGenerated
|
|
);
|
|
}
|
|
cCSUnlock Unlock(Lock);
|
|
m_Event.Wait();
|
|
if (m_ShouldTerminate)
|
|
{
|
|
return;
|
|
}
|
|
NumChunksGenerated = 0;
|
|
GenerationStart = clock();
|
|
LastReportTick = clock();
|
|
}
|
|
|
|
cChunkCoords coords = m_Queue.front(); // Get next coord from queue
|
|
m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
|
|
bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
|
|
Lock.Unlock(); // Unlock ASAP
|
|
m_evtRemoved.Set();
|
|
|
|
// Display perf info once in a while:
|
|
if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC))
|
|
{
|
|
LOG("Chunk generator performance: %.2f ch/s (%d ch total)",
|
|
(double)NumChunksGenerated * CLOCKS_PER_SEC / (clock() - GenerationStart),
|
|
NumChunksGenerated
|
|
);
|
|
LastReportTick = clock();
|
|
}
|
|
|
|
// Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set
|
|
if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ))
|
|
{
|
|
LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ);
|
|
// Already generated, ignore request
|
|
continue;
|
|
}
|
|
|
|
if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ))
|
|
{
|
|
LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
|
|
continue;
|
|
}
|
|
|
|
LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
|
|
DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
|
|
|
|
// Save the chunk right after generating, so that we don't have to generate it again on next run
|
|
m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
|
|
|
|
NumChunksGenerated++;
|
|
} // while (!bStop)
|
|
}
|
|
|
|
|
|
|
|
|
|
void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
|
{
|
|
cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ);
|
|
cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
|
|
m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc);
|
|
cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
|
|
|
|
#ifdef _DEBUG
|
|
// Verify that the generator has produced valid data:
|
|
ChunkDesc.VerifyHeightmap();
|
|
#endif
|
|
|
|
cChunkDef::BlockNibbles BlockMetas;
|
|
ChunkDesc.CompressBlockMetas(BlockMetas);
|
|
|
|
m_World->SetChunkData(
|
|
a_ChunkX, a_ChunkZ,
|
|
ChunkDesc.GetBlockTypes(), BlockMetas,
|
|
NULL, NULL, // We don't have lighting, chunk will be lighted when needed
|
|
&ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(),
|
|
ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(),
|
|
true
|
|
);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// cChunkGenerator::cGenerator:
|
|
|
|
cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) :
|
|
m_ChunkGenerator(a_ChunkGenerator)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
|
|
{
|
|
m_World = a_World;
|
|
UNUSED(a_IniFile);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
|
|
{
|
|
cChunkDef::BiomeMap Biomes;
|
|
int Y = 0;
|
|
int ChunkX, ChunkZ;
|
|
cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
|
|
GenerateBiomes(ChunkX, ChunkZ, Biomes);
|
|
return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
|
|
}
|
|
|
|
|
|
|
|
|