mcserver/converter
faketruth d57753cd68 Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.
'Fixed' a 'bug' where MCServer would seemingly endlessly calculate lighting for an entire world (and then crash), when this entire world has 'wrong' lighting. This happens when running a converted map from Vanilla. Fixed this by only allowing a maximum of 50 chunks to recalculate their lighting per tick.
Fixed a small coding error in cChunkMap where it would check PakVersion twice, instead of also ChunkVersion.

DeNotch converter does not need the VS2010 runtime thingies anymore

git-svn-id: http://mc-server.googlecode.com/svn/trunk@138 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 22:57:33 +00:00
..
region Updated denotch map converter. Compiled with zlib that MCServr uses to remove the lag spike problem caused when reading map files using a different compression. Remade makefile and cleaned up code considerably. 2011-11-04 19:39:46 +00:00
source I think I fixed the memory leaks in the converter 2011-12-27 17:59:08 +00:00
DeNotchConverter.sln Added VS2010 project and solution for the DeNotch map converter 2011-12-27 16:21:48 +00:00
DeNotchConverter.vcxproj Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin. 2011-12-27 22:57:33 +00:00
DeNotchConverter.vcxproj.filters I think I fixed the memory leaks in the converter 2011-12-27 17:59:08 +00:00
DeNotchConverter.vcxproj.user I think I fixed the memory leaks in the converter 2011-12-27 17:59:08 +00:00
clean.bat I think I fixed the memory leaks in the converter 2011-12-27 17:59:08 +00:00
makefile I think I fixed the memory leaks in the converter 2011-12-27 17:59:08 +00:00