mcserver/source/cWindowOwner.h

117 lines
1.7 KiB
C++

#pragma once
#include "cBlockEntity.h"
#include "cEntity.h"
class cWindow;
/**
Base class for the behavior expected from a class that can handle UI windows for block entities.
*/
class cWindowOwner
{
public:
cWindowOwner() :
m_Window(NULL)
{
}
void CloseWindow(void)
{
m_Window = NULL;
}
void OpenWindow(cWindow * a_Window)
{
m_Window = a_Window;
}
cWindow * GetWindow(void) const
{
return m_Window;
}
/// Returns the block position at which the element owning the window is
virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) = 0;
private:
cWindow * m_Window;
} ;
/**
Window owner that is associated with a block entity (chest, furnace, ...)
*/
class cBlockEntityWindowOwner :
public cWindowOwner
{
public:
cBlockEntityWindowOwner(void) :
m_BlockEntity(NULL)
{
}
void SetBlockEntity(cBlockEntity * a_BlockEntity)
{
m_BlockEntity = a_BlockEntity;
}
virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override
{
a_BlockX = m_BlockEntity->GetPosX();
a_BlockY = m_BlockEntity->GetPosY();
a_BlockZ = m_BlockEntity->GetPosZ();
}
private:
cBlockEntity * m_BlockEntity;
} ;
/**
Window owner that is associated with an entity (chest minecart)
*/
class cEntityWindowOwner :
public cWindowOwner
{
public:
cEntityWindowOwner(void) :
m_Entity(NULL)
{
}
void SetEntity(cEntity * a_Entity)
{
m_Entity = a_Entity;
}
virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override
{
a_BlockX = (int)(m_Entity->GetPosX());
a_BlockY = (int)(m_Entity->GetPosY());
a_BlockZ = (int)(m_Entity->GetPosZ());
}
private:
cEntity * m_Entity;
} ;