402 lines
8.1 KiB
C++
402 lines
8.1 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cFurnaceEntity.h"
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#include "BlockID.h"
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#include "cItem.h"
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#include "cFurnaceWindow.h"
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#include "cPlayer.h"
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#include "cWorld.h"
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#include "cClientHandle.h"
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#include "cFurnaceRecipe.h"
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#include "cServer.h"
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#include "cPickup.h"
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#include "cRoot.h"
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#include "packets/cPacket_InventoryProgressBar.h"
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#include <json/json.h>
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cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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: cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
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, m_Items( new cItem[3] )
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, m_CookingItem( 0 )
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, m_CookTime( 0 )
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, m_TimeCooked( 0 )
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, m_BurnTime( 0 )
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, m_TimeBurned( 0 )
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{
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}
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cFurnaceEntity::~cFurnaceEntity()
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{
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// Tell window its owner is destroyed
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if( GetWindow() )
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{
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GetWindow()->OwnerDestroyed();
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}
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// Clean up items
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if( m_Items )
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{
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delete [] m_Items;
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}
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}
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void cFurnaceEntity::Destroy()
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{
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// Drop items
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cItems Pickups;
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for( int i = 0; i < 3; i++)
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{
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if( !m_Items[i].IsEmpty() )
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{
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Pickups.push_back(m_Items[i]);
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m_Items[i].Empty();
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}
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}
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m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
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}
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void cFurnaceEntity::UsedBy( cPlayer * a_Player )
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{
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LOG("Used a furnace");
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if( !GetWindow() )
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{
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cWindow* Window = new cFurnaceWindow( this );
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Window->SetSlots( m_Items, 3 );
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Window->SetWindowTitle("UberFurnace");
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Window->GetOwner()->SetEntity(this);
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OpenWindow( Window );
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}
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if( GetWindow() )
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{
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if( a_Player->GetWindow() != GetWindow() )
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{
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a_Player->OpenWindow( GetWindow() );
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GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
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}
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}
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}
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bool cFurnaceEntity::Tick( float a_Dt )
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{
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/*
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// DEBUG:
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Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
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Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
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LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
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*/
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if (m_BurnTime <= 0)
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{
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// There is no fuel and no flame, no need to tick at all
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return false;
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}
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// DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
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if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
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{
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if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty())
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{
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m_TimeCooked += a_Dt;
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if ( m_TimeCooked >= m_CookTime )
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{
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m_Items[0].m_ItemCount--;
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if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
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m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth;
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m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
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m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
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delete m_CookingItem;
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m_CookingItem = NULL;
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->BroadcastWholeWindow();
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}
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m_TimeCooked -= m_CookTime;
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StartCooking();
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}
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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cPacket_InventoryProgressBar Progress;
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Progress.m_ProgressBar = 0;
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Progress.m_WindowID = (char)Window->GetWindowID();
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Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) );
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if (Progress.m_Value > 180) Progress.m_Value = 180;
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if (Progress.m_Value < 0) Progress.m_Value = 0;
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Window->Broadcast(Progress);
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}
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}
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}
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m_TimeBurned += a_Dt;
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cWindow * Window = GetWindow();
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if (m_TimeBurned >= m_BurnTime)
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{
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m_TimeBurned -= m_BurnTime;
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m_BurnTime = 0;
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if (StartCooking() && (Window != NULL))
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{
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Window->BroadcastWholeWindow();
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}
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}
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if (Window != NULL)
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{
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cPacket_InventoryProgressBar Progress;
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Progress.m_WindowID = (char)Window->GetWindowID();
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Progress.m_ProgressBar = 1;
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if (m_BurnTime > 0.f)
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{
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Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) );
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if (Progress.m_Value > 250) Progress.m_Value = 250;
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if (Progress.m_Value < 0) Progress.m_Value = 0;
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}
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else
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{
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Progress.m_Value = 0;
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}
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Window->Broadcast(Progress);
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}
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return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
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}
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bool cFurnaceEntity::StartCooking(void)
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{
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cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
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float BurnTime = FR->GetBurnTime( m_Items[1] );
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if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
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{
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const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
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if( R ) // cook able ingredient
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{
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if( m_Items[2].Equals( *R->Out ) || m_Items[2].IsEmpty() )
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{
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// good to go
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if( m_TimeBurned >= m_BurnTime ) // burn new material
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{
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m_Items[1].m_ItemCount--;
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if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
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m_TimeBurned = 0;
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m_BurnTime = BurnTime;
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}
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if( !m_CookingItem ) // Only cook new item if not already cooking
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{
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m_CookingItem = new cItem( *R->Out ); // Resulting item
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m_TimeCooked = 0.f;
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m_CookTime = R->CookTime;
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}
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return true;
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}
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}
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}
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return false;
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}
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bool cFurnaceEntity::ContinueCooking(void)
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{
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cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
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float BurnTime = FR->GetBurnTime( m_Items[1] );
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if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
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{
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const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
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if (R != NULL) // cook able ingredient
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{
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if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty())
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{
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// good to go
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if (m_CookingItem == NULL) // Only cook new item if not already cooking
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{
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m_CookingItem = new cItem( *R->Out ); // Resulting item
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}
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return true;
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}
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}
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}
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return false;
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}
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void cFurnaceEntity::ResetCookTimer()
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{
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delete m_CookingItem;
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m_CookingItem = NULL;
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m_TimeCooked = 0.f;
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m_CookTime = 0.f;
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}
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void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
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{
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if ((a_Slot < 0) || (a_Slot >= 3))
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{
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ASSERT(!"Furnace: slot number out of range");
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return;
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}
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m_Items[a_Slot] = a_Item;
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}
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#define READ(File, Var) \
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if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
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{ \
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LOGERROR("ERROR READING cFurnaceEntity %s FROM FILE (line %d)", #Var, __LINE__); \
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return false; \
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}
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bool cFurnaceEntity::LoadFromFile(cFile & f)
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{
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READ(f, m_PosX);
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READ(f, m_PosY);
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READ(f, m_PosZ);
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unsigned int NumSlots = 0;
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READ(f, NumSlots);
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m_Items = new cItem[ NumSlots ];
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for(unsigned int i = 0; i < NumSlots; i++)
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{
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cItem & Item = m_Items[i];
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READ(f, Item.m_ItemID);
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READ(f, Item.m_ItemCount);
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READ(f, Item.m_ItemHealth);
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}
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cItem CookingItem;
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READ(f, CookingItem.m_ItemID);
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READ(f, CookingItem.m_ItemCount);
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READ(f, CookingItem.m_ItemHealth);
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if (!CookingItem.IsEmpty())
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{
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m_CookingItem = new cItem(CookingItem);
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}
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READ(f, m_CookTime);
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READ(f, m_TimeCooked);
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READ(f, m_BurnTime);
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READ(f, m_TimeBurned);
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return true;
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}
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bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value )
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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Json::Value AllSlots = a_Value.get("Slots", 0);
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int SlotIdx = 0;
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for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
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{
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m_Items[ SlotIdx ].FromJson( *itr );
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SlotIdx++;
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}
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// Get currently cooking item
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Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
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if( !JsonItem.empty() )
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{
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cItem Item;
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Item.FromJson( JsonItem );
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if( !Item.IsEmpty() )
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{
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m_CookingItem = new cItem( Item );
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}
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}
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m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
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m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
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m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
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m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
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return true;
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}
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void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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Json::Value AllSlots;
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for(unsigned int i = 0; i < 3; i++)
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{
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Json::Value Slot;
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m_Items[ i ].GetJson( Slot );
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AllSlots.append( Slot );
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}
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a_Value["Slots"] = AllSlots;
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// Currently cooking item
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if( m_CookingItem )
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{
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Json::Value JsonItem;
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m_CookingItem->GetJson( JsonItem );
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a_Value["Cooking"] = JsonItem;
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}
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a_Value["CookTime"] = m_CookTime;
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a_Value["TimeCooked"] = m_TimeCooked;
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a_Value["BurnTime"] = m_BurnTime;
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a_Value["TimeBurned"] = m_TimeBurned;
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}
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