115 lines
1.8 KiB
C++
115 lines
1.8 KiB
C++
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// LightingThread.cpp
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// Implements the cLightingThread class representing the thread that processes requests for lighting
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#include "Globals.h"
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#include "LightingThread.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cLightingThread:
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cLightingThread::cLightingThread(void) :
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super("cLightingThread")
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{
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}
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cLightingThread::~cLightingThread()
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{
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Stop();
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}
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void cLightingThread::Stop(void)
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{
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{
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cCSLock Lock(m_CS);
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for (cLightingBufferQueue::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr)
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{
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delete *itr;
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} // for itr - m_Queue[]
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}
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mShouldTerminate = true;
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m_Event.Set();
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Wait();
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}
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void cLightingThread::QueueLighting(cWorld * a_World, int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ)
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{
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// TODO
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}
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void cLightingThread::Execute(void)
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{
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// TODO
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cLightingThread::cLightingBuffer:
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cLightingThread::cLightingBuffer::cLightingBuffer(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ) :
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m_MinX(a_MinX),
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m_MaxX(a_MaxX),
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m_MinY(a_MinY),
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m_MaxY(a_MaxY),
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m_MinZ(a_MinZ),
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m_MaxZ(a_MaxZ)
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{
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// TODO: initialize strides
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}
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void cLightingThread::cLightingBuffer::GetFromWorld(cWorld * a_World)
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{
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// TODO: Set m_BlockData, m_SkyLight and m_BlockLight from the world's chunks
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}
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void cLightingThread::cLightingBuffer::SetToWorld (cWorld * a_World)
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{
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// TODO: Set world's chunks from m_BlockData, m_SkyLight and m_BlockLight
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}
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void cLightingThread::cLightingBuffer::Process(void)
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{
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// TODO: Does the actual lighting on this buffer
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}
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