mcserver/source/packets/cPacket_Explosion.cpp

50 lines
1.3 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_Explosion.h"
cPacket_Explosion::~cPacket_Explosion()
{
if( m_Records )
{
delete [] m_Records;
}
}
cPacket_Explosion::cPacket_Explosion( const cPacket_Explosion & a_Copy )
{
m_PacketID = E_EXPLOSION;
m_PosX = a_Copy.m_PosX;
m_PosY = a_Copy.m_PosY;
m_PosZ = a_Copy.m_PosZ;
m_Radius = a_Copy.m_Radius; //might not be radius
m_RecordsCount= a_Copy.m_RecordsCount;
m_Records = new char[(m_RecordsCount * 3)];
memcpy( m_Records, a_Copy.m_Records, (m_RecordsCount * 3) );
}
bool cPacket_Explosion::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size + (m_RecordsCount * 3);
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendDouble ( m_PosX, Message, i );
AppendDouble ( m_PosY, Message, i );
AppendDouble ( m_PosZ, Message, i );
AppendFloat ( m_Radius, Message, i );
AppendInteger ( m_RecordsCount, Message, i );
AppendData ( m_Records, (m_RecordsCount * 3),Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}