mcserver/source/MCLogger.h

85 lines
1.7 KiB
C++

#pragma once
class cLog;
class cMCLogger // tolua_export
{ // tolua_export
public: // tolua_export
/// Creates a logger with the default filename, "logs/LOG_<timestamp>.log"
cMCLogger(void);
/// Creates a logger with the specified filename inside "logs" folder
cMCLogger(const AString & a_FileName); // tolua_export
~cMCLogger(); // tolua_export
void Log(const char* a_Format, va_list a_ArgList);
void Info(const char* a_Format, va_list a_ArgList);
void Warn(const char* a_Format, va_list a_ArgList);
void Error(const char* a_Format, va_list a_ArgList);
void LogSimple(const char* a_Text, int a_LogType = 0 ); // tolua_export
static cMCLogger* GetInstance();
private:
enum eColorScheme
{
csRegular,
csInfo,
csWarning,
csError,
} ;
cCriticalSection m_CriticalSection;
cLog * m_Log;
static cMCLogger * s_MCLogger;
/// Sets the specified color scheme in the terminal (TODO: if coloring available)
void SetColor(eColorScheme a_Scheme);
/// Resets the color back to whatever is the default in the terminal
void ResetColor(void);
/// Common initialization for all constructors, creates a logfile with the specified name and assigns s_MCLogger to this
void InitLog(const AString & a_FileName);
}; // tolua_export
extern void LOG(const char* a_Format, ...);
extern void LOGINFO(const char* a_Format, ...);
extern void LOGWARN(const char* a_Format, ...);
extern void LOGERROR(const char* a_Format, ...);
// In debug builds, translate LOGD to LOG, otherwise leave it out altogether:
#ifdef _DEBUG
#define LOGD LOG
#else
#define LOGD(...)
#endif // _DEBUG
#define LOGWARNING LOGWARN