65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPacket_EntityLook.h"
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#include "../cEntity.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cPacket_EntityLook:
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cPacket_EntityLook::cPacket_EntityLook(const cEntity & a_Entity)
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{
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m_PacketID = E_ENT_LOOK;
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m_UniqueID = a_Entity.GetUniqueID();
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m_Rotation = (char)((a_Entity.GetRotation() / 360.f) * 256);
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m_Pitch = (char)((a_Entity.GetPitch() / 360.f) * 256);
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}
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void cPacket_EntityLook::Serialize(AString & a_Data) const
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{
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AppendByte (a_Data, m_PacketID);
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AppendInteger(a_Data, m_UniqueID);
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AppendByte (a_Data, m_Rotation);
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AppendByte (a_Data, m_Pitch);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cPacket_EntityHeadLook:
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cPacket_EntityHeadLook::cPacket_EntityHeadLook(const cEntity & a_Entity)
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{
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m_PacketID = E_ENT_HEAD_LOOK;
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m_UniqueID = a_Entity.GetUniqueID();
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m_HeadYaw = (char)((a_Entity.GetRotation() / 360.f) * 256);
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}
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void cPacket_EntityHeadLook::Serialize(AString & a_Data) const
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{
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AppendByte (a_Data, m_PacketID);
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AppendInteger(a_Data, m_UniqueID);
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AppendByte (a_Data, m_HeadYaw);
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}
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