121 lines
3.3 KiB
C++
121 lines
3.3 KiB
C++
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#pragma once
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#include "Authenticator.h"
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class cThread;
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class cMonsterConfig;
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class cGroupManager;
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class cCraftingRecipes;
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class cFurnaceRecipe;
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class cWebAdmin;
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class cPluginManager;
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class cServer;
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class cWorld;
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class cPlayer;
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typedef cItemCallback<cPlayer> cPlayerListCallback;
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typedef cItemCallback<cWorld> cWorldListCallback;
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class cRoot //tolua_export
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{ //tolua_export
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public:
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static cRoot* Get() { return s_Root; } //tolua_export
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cRoot(void);
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~cRoot();
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void Start(void);
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cServer * GetServer(void) { return m_Server; } //tolua_export
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cWorld * GetDefaultWorld(void); //tolua_export
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cWorld * GetWorld(const AString & a_WorldName); //tolua_export
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/// Calls the callback for each world; returns true if the callback didn't abort (return true)
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bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
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/// Logs chunkstats for each world and totals
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void LogChunkStats(void);
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cMonsterConfig * GetMonsterConfig() { return m_MonsterConfig; }
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cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export
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cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
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cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // tolua_export
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cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export
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cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
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cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
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void ServerCommand(const AString & a_Cmd); //tolua_export
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void KickUser(int a_ClientID, const AString & a_Reason); // Kicks the user, no matter in what world they are. Used from cAuthenticator
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void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
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void TickWorlds( float a_Dt );
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/// Returns the number of chunks loaded
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int GetTotalChunkCount(void); // tolua_export
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/// Saves all chunks in all worlds
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void SaveAllChunks(void);
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/// Calls the callback for each player in all worlds
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bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
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bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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private:
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void LoadGlobalSettings();
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/// Loads the worlds from settings.ini, creates the worldmap
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void LoadWorlds(void);
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/// Starts each world's life
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void StartWorlds(void);
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/// Stops each world's threads, so that it's safe to unload them
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void StopWorlds(void);
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/// Unloads all worlds from memory
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void UnloadWorlds(void);
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cServer * m_Server;
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cMonsterConfig * m_MonsterConfig;
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cGroupManager * m_GroupManager;
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cCraftingRecipes * m_CraftingRecipes;
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cFurnaceRecipe * m_FurnaceRecipe;
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cWebAdmin * m_WebAdmin;
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cPluginManager * m_PluginManager;
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cAuthenticator m_Authenticator;
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cMCLogger * m_Log;
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bool m_bStop;
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bool m_bRestart;
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typedef std::map< AString, cWorld* > WorldMap;
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cWorld* m_pDefaultWorld;
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WorldMap m_WorldsByName;
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cThread* m_InputThread;
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static void InputThread(void* a_Params);
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static cRoot* s_Root;
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}; //tolua_export
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