Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
38 lines
534 B
C++
38 lines
534 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "PassiveAggressiveMonster.h"
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#include "../Player.h"
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cPassiveAggressiveMonster::cPassiveAggressiveMonster(void)
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{
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m_EMPersonality = PASSIVE;
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}
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void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if ((m_Target != NULL) && (m_Target->IsPlayer()))
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{
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cPlayer * Player = (cPlayer *) m_Target;
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if (Player->GetGameMode() != 1)
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{
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m_EMState = CHASING;
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}
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}
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}
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