33 lines
848 B
C++
33 lines
848 B
C++
#pragma once
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#include "cPacket.h"
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#include "PacketID.h"
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class cPacket_Explosion : public cPacket
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{
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public:
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cPacket_Explosion()
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: m_PosX( 0 )
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, m_PosY( 0 )
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, m_PosZ( 0 )
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, m_Radius( 0 )
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, m_RecordsCount( 0 )
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, m_Records( 0 )
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{ m_PacketID = E_EXPLOSION; m_Records = 0; }
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cPacket_Explosion( const cPacket_Explosion & a_Copy );
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~cPacket_Explosion();
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virtual cPacket* Clone() const { return new cPacket_Explosion(*this); }
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bool Send(cSocket & a_Socket);
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double m_PosX; // The entity ID of the thunderbolt
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double m_PosY; // Always true. Might have a meaning in the future...
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double m_PosZ; // Thunderbolt X as Absolute Integer
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float m_Radius; // Thunderbolt Y as Absolute Integer
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int m_RecordsCount; // Thunderbolt Z as Absolute Integer
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static const unsigned int c_Size = 1 + 8 + 8 + 8 + 4 + 4;
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char* m_Records;
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};
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