.. |
md5
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
packets
|
Fixes:
|
2011-12-22 16:30:40 +00:00 |
AllToLua.bat
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Bindings.cpp
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- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
Bindings.h
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Can now set gamemode via lua.
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2011-11-10 18:28:21 +00:00 |
BlockID.h
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Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
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2011-11-07 22:59:29 +00:00 |
Defines.h
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Digging leaves with shears now drops leaves
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2011-12-22 21:36:24 +00:00 |
Endianness.h
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Added cRedstone to project file
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2011-11-04 16:05:18 +00:00 |
FileDefine.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
LuaFunctions.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MCSocket.h
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
ManualBindings.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
ManualBindings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MemoryLeak.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
PacketID.h
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- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
SquirrelBindings.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
SquirrelBindings.h
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It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
Vector3d.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Vector3d.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Vector3i.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cAuthenticator.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cAuthenticator.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cBlockEntity.h
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
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2011-11-06 09:23:20 +00:00 |
cBlockToPickup.cpp
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Fixes:
|
2011-12-22 16:30:40 +00:00 |
cBlockToPickup.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cBlockingTCPLink.cpp
|
Compiles for linux
|
2011-10-21 21:25:29 +00:00 |
cBlockingTCPLink.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cCavespider.cpp
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- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cCavespider.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cChatColor.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChatColor.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChestEntity.cpp
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Player data is saved and loaded as human readable JSON now.
|
2011-10-31 21:30:14 +00:00 |
cChestEntity.h
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cChicken.cpp
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- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cChicken.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cChunk.cpp
|
Digging leaves with shears now drops leaves
|
2011-12-22 21:36:24 +00:00 |
cChunk.h
|
Digging leaves with shears now drops leaves
|
2011-12-22 21:36:24 +00:00 |
cChunkLoader.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cChunkLoader.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cChunkMap.cpp
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cChunkMap.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cClientHandle.cpp
|
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
|
2011-12-23 14:26:29 +00:00 |
cClientHandle.h
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Put view distance back to 13. Didn't mean to change that.
|
2011-11-12 05:48:29 +00:00 |
cCow.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cCow.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cCraftingWindow.cpp
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- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cCraftingWindow.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cCreeper.cpp
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- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cCreeper.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cCriticalSection.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cCriticalSection.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cCuboid.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cCuboid.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cDoors.h
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Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
|
2011-11-10 16:30:14 +00:00 |
cEnderman.cpp
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- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cEnderman.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cEntity.cpp
|
Fixed some "Entity was not found in any chunk!" warnings
|
2011-11-02 20:19:57 +00:00 |
cEntity.h
|
Fixed some "Entity was not found in any chunk!" warnings
|
2011-11-02 20:19:57 +00:00 |
cEvent.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cEvent.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cFileFormatUpdater.cpp
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cFileFormatUpdater.h
|
Player data is saved and loaded as human readable JSON now.
|
2011-10-31 21:30:14 +00:00 |
cFurnaceEntity.cpp
|
Player data is saved and loaded as human readable JSON now.
|
2011-10-31 21:30:14 +00:00 |
cFurnaceEntity.h
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cFurnaceRecipe.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cFurnaceRecipe.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGenSettings.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGenSettings.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGhast.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cGhast.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cGroup.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGroup.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGroupManager.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGroupManager.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
|
Compiles for linux
|
2011-10-21 21:25:29 +00:00 |
cHeartBeat.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cInventory.cpp
|
Fixes:
|
2011-12-22 16:30:40 +00:00 |
cInventory.h
|
Player data is saved and loaded as human readable JSON now.
|
2011-10-31 21:30:14 +00:00 |
cItem.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cItem.h
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cLadder.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cLavaSimulator.cpp
|
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
|
2011-11-06 09:23:20 +00:00 |
cLavaSimulator.h
|
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
|
2011-11-06 09:23:20 +00:00 |
cLog.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cLog.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cLuaCommandBinder.cpp
|
Fixed crash when client only sends a space in the chat
|
2011-11-02 01:20:40 +00:00 |
cLuaCommandBinder.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMCLogger.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMCLogger.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMakeDir.cpp
|
Fixed bug in cMakeDir where it would only create directories named "world"
|
2011-10-26 13:07:39 +00:00 |
cMakeDir.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMonster.cpp
|
Fixes:
|
2011-12-22 16:30:40 +00:00 |
cMonster.h
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cMonsterConfig.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMonsterConfig.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cNoise.cpp
|
Using SSE instructions for noise (terrain generation)
|
2011-10-25 18:57:38 +00:00 |
cNoise.h
|
Using SSE instructions for noise (terrain generation)
|
2011-10-25 18:57:38 +00:00 |
cPawn.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cPawn.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cPickup.cpp
|
Digging leaves with shears now drops leaves
|
2011-12-22 21:36:24 +00:00 |
cPickup.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cPig.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cPig.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cPiston.cpp
|
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
|
2011-11-09 01:31:19 +00:00 |
cPiston.h
|
Added Sebi's changes to pistons and item drops.
|
2011-11-07 18:19:38 +00:00 |
cPlayer.cpp
|
Fixes:
|
2011-12-22 16:30:40 +00:00 |
cPlayer.h
|
Can now set gamemode via lua.
|
2011-11-10 18:28:21 +00:00 |
cPlugin.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPlugin.h
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPluginManager.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPluginManager.h
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPlugin_Lua.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cPlugin_Lua.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRecipeChecker.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cRecipeChecker.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRedstone.cpp
|
Some more changes to redstone.
|
2011-11-10 17:03:35 +00:00 |
cRedstone.h
|
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
|
2011-11-09 01:31:19 +00:00 |
cReferenceManager.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cReferenceManager.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRoot.cpp
|
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
|
2011-12-23 14:26:29 +00:00 |
cRoot.h
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cSemaphore.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSemaphore.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cServer.cpp
|
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
|
2011-12-23 14:26:29 +00:00 |
cServer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSheep.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cSheep.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSign.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSignEntity.h
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSilverfish.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cSilverfish.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSkeleton.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cSkeleton.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSleep.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSleep.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSlime.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cSlime.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSocket.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cSocket.h
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cSpider.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cSpider.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSquid.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cSquid.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cStairs.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTCPLink.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cTCPLink.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cThread.cpp
|
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
|
2011-12-23 14:26:29 +00:00 |
cThread.h
|
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
|
2011-12-23 14:26:29 +00:00 |
cTimer.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTimer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTorch.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTracer.cpp
|
Fixes:
|
2011-12-22 16:30:40 +00:00 |
cTracer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWaterSimulator.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWaterSimulator.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebAdmin.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cWebAdmin.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebPlugin.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebPlugin.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWindow.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cWindow.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWindowOwner.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWolf.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cWolf.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cWorld.cpp
|
Digging leaves with shears now drops leaves
|
2011-12-22 21:36:24 +00:00 |
cWorld.h
|
Digging leaves with shears now drops leaves
|
2011-12-22 21:36:24 +00:00 |
cZombie.cpp
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- Crafting fixed in 1.0.0
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2011-12-21 20:42:34 +00:00 |
cZombie.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cZombiepigman.cpp
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- Crafting fixed in 1.0.0
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2011-12-21 20:42:34 +00:00 |
cZombiepigman.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
lua5.1.dll
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Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
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2011-11-09 22:17:30 +00:00 |
main.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
tolua++.exe
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua++.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua_base.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
virtual_method_hooks.lua
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |