mcserver/source/BlockEntities/ChestEntity.h

64 lines
1.2 KiB
C++

#pragma once
#include "BlockEntityWithItems.h"
#include "../UI/WindowOwner.h"
namespace Json
{
class Value;
};
class cClientHandle;
class cServer;
class cNBTData;
class cChestEntity : // tolua_export
public cBlockEntityWindowOwner,
// tolua_begin
public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
public:
enum {
ContentsHeight = 3,
ContentsWidth = 9,
} ;
/// Constructor used while generating a chunk; sets m_World to NULL
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
// tolua_end
/// Constructor used for normal operation
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cChestEntity();
static const char * GetClassStatic(void) { return "cChestEntity"; }
bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value & a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
/// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
void OpenNewWindow(void);
} ; // tolua_export