.. |
md5
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
packets
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Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
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2011-11-02 20:40:39 +00:00 |
AllToLua.bat
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Bindings.cpp
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
Bindings.h
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
BlockID.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Defines.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Endianness.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
FileDefine.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
LuaFunctions.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MCSocket.h
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
ManualBindings.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
ManualBindings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MemoryLeak.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
PacketID.h
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Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
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2011-11-02 20:40:39 +00:00 |
Vector3d.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3d.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cAuthenticator.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cAuthenticator.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cBlockToPickup.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockToPickup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockingTCPLink.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cBlockingTCPLink.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCavespider.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cCavespider.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cChatColor.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChatColor.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChestEntity.cpp
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cChestEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cChicken.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cChicken.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunk.cpp
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Fixed some "Entity was not found in any chunk!" warnings
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2011-11-02 20:19:57 +00:00 |
cChunk.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cChunkLoader.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunkLoader.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunkMap.cpp
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cChunkMap.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cClientHandle.cpp
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Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
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2011-11-02 20:40:39 +00:00 |
cClientHandle.h
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cCow.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cCow.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cCraftingWindow.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cCraftingWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCreeper.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cCreeper.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cCriticalSection.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCriticalSection.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCuboid.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCuboid.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cEnderman.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cEnderman.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cEntity.cpp
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Fixed some "Entity was not found in any chunk!" warnings
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2011-11-02 20:19:57 +00:00 |
cEntity.h
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Fixed some "Entity was not found in any chunk!" warnings
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2011-11-02 20:19:57 +00:00 |
cEvent.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cEvent.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFileFormatUpdater.cpp
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cFileFormatUpdater.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFurnaceEntity.cpp
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFurnaceEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cFurnaceRecipe.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceRecipe.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGhast.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cGhast.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cGroup.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroupManager.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroupManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cHeartBeat.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cInventory.cpp
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cInventory.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cItem.cpp
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cItem.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cLadder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLog.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLog.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLuaCommandBinder.cpp
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Fixed crash when client only sends a space in the chat
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2011-11-02 01:20:40 +00:00 |
cLuaCommandBinder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMakeDir.cpp
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Fixed bug in cMakeDir where it would only create directories named "world"
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2011-10-26 13:07:39 +00:00 |
cMakeDir.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMonster.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cMonster.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMonsterConfig.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMonsterConfig.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cNoise.cpp
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Using SSE instructions for noise (terrain generation)
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2011-10-25 18:57:38 +00:00 |
cNoise.h
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Using SSE instructions for noise (terrain generation)
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2011-10-25 18:57:38 +00:00 |
cPawn.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cPawn.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPickup.cpp
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cPickup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPig.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cPig.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cPlayer.cpp
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Fixed some "Entity was not found in any chunk!" warnings
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2011-11-02 20:19:57 +00:00 |
cPlayer.h
|
Fixed some "Entity was not found in any chunk!" warnings
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2011-11-02 20:19:57 +00:00 |
cPlugin.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPlugin.h
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Made several recomended changes. Gamemode is now world based. Need to add it to player.
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2011-10-26 20:52:19 +00:00 |
cPluginManager.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPluginManager.h
|
Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cPlugin_Lua.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPlugin_Lua.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRecipeChecker.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRecipeChecker.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cReferenceManager.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cReferenceManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRoot.cpp
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cRoot.h
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cSemaphore.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSemaphore.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cServer.cpp
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cServer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSheep.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSheep.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSign.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSignEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSilverfish.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cSilverfish.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSkeleton.cpp
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Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSkeleton.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSleep.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSleep.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSlime.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSlime.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSocket.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cSocket.h
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cSpider.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSpider.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSquid.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSquid.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cStairs.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTCPLink.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cTCPLink.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cThread.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cThread.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTimer.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTimer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTorch.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTracer.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTracer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWaterSimulator.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWaterSimulator.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebAdmin.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cWebAdmin.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebPlugin.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebPlugin.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWindow.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWindow.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWindowOwner.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWolf.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cWolf.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cWorld.cpp
|
Fixed some "Entity was not found in any chunk!" warnings
|
2011-11-02 20:19:57 +00:00 |
cWorld.h
|
Fixed some "Entity was not found in any chunk!" warnings
|
2011-11-02 20:19:57 +00:00 |
cZombie.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cZombie.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cZombiepigman.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cZombiepigman.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
main.cpp
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
tolua++.exe
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
tolua++.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua_base.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
virtual_method_hooks.lua
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |