mcserver/source
admin@omencraft.com a5af50c293 Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@47 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02 20:40:39 +00:00
..
md5 MCServer c++ source files 2011-10-03 18:41:19 +00:00
packets Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items. 2011-11-02 20:40:39 +00:00
AllToLua.bat MCServer c++ source files 2011-10-03 18:41:19 +00:00
AllToLua.pkg MCServer c++ source files 2011-10-03 18:41:19 +00:00
Bindings.cpp You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
Bindings.h You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
BlockID.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Defines.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Endianness.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
FileDefine.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
LuaFunctions.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
MCSocket.h Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. 2011-10-23 00:18:44 +00:00
ManualBindings.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
ManualBindings.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Matrix4f.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
Matrix4f.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
MemoryLeak.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
PacketID.h Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items. 2011-11-02 20:40:39 +00:00
Vector3d.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3d.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3f.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3f.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3i.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3i.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cAuthenticator.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cAuthenticator.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cBlockEntity.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cBlockToPickup.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cBlockToPickup.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cBlockingTCPLink.cpp Compiles for linux 2011-10-21 21:25:29 +00:00
cBlockingTCPLink.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCavespider.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cCavespider.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cChatColor.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChatColor.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChestEntity.cpp Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cChestEntity.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cChicken.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cChicken.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChunk.cpp Fixed some "Entity was not found in any chunk!" warnings 2011-11-02 20:19:57 +00:00
cChunk.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cChunkLoader.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChunkLoader.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChunkMap.cpp You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
cChunkMap.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cClientHandle.cpp Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items. 2011-11-02 20:40:39 +00:00
cClientHandle.h You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
cCow.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cCow.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cCraftingWindow.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cCraftingWindow.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCreeper.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cCreeper.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cCriticalSection.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCriticalSection.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCuboid.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCuboid.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cEnderman.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cEnderman.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cEntity.cpp Fixed some "Entity was not found in any chunk!" warnings 2011-11-02 20:19:57 +00:00
cEntity.h Fixed some "Entity was not found in any chunk!" warnings 2011-11-02 20:19:57 +00:00
cEvent.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cEvent.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cFileFormatUpdater.cpp You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
cFileFormatUpdater.h Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cFurnaceEntity.cpp Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cFurnaceEntity.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cFurnaceRecipe.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cFurnaceRecipe.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cFurnaceWindow.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGenSettings.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGenSettings.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGhast.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cGhast.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cGroup.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGroup.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGroupManager.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGroupManager.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cHeartBeat.cpp Compiles for linux 2011-10-21 21:25:29 +00:00
cHeartBeat.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cInventory.cpp Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cInventory.h Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cItem.cpp Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cItem.h Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cLadder.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cLog.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cLog.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cLuaCommandBinder.cpp Fixed crash when client only sends a space in the chat 2011-11-02 01:20:40 +00:00
cLuaCommandBinder.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMCLogger.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMCLogger.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMakeDir.cpp Fixed bug in cMakeDir where it would only create directories named "world" 2011-10-26 13:07:39 +00:00
cMakeDir.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMonster.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cMonster.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMonsterConfig.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMonsterConfig.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cNoise.cpp Using SSE instructions for noise (terrain generation) 2011-10-25 18:57:38 +00:00
cNoise.h Using SSE instructions for noise (terrain generation) 2011-10-25 18:57:38 +00:00
cPawn.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cPawn.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPickup.cpp You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
cPickup.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPig.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cPig.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cPlayer.cpp Fixed some "Entity was not found in any chunk!" warnings 2011-11-02 20:19:57 +00:00
cPlayer.h Fixed some "Entity was not found in any chunk!" warnings 2011-11-02 20:19:57 +00:00
cPlugin.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPlugin.h Made several recomended changes. Gamemode is now world based. Need to add it to player. 2011-10-26 20:52:19 +00:00
cPluginManager.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPluginManager.h Compiles for linux 2011-10-21 21:25:29 +00:00
cPlugin_Lua.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPlugin_Lua.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cRecipeChecker.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cRecipeChecker.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cReferenceManager.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cReferenceManager.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cRoot.cpp You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
cRoot.h You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
cSemaphore.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSemaphore.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cServer.cpp You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
cServer.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSheep.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cSheep.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cSign.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSignEntity.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cSignEntity.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cSilverfish.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cSilverfish.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cSkeleton.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cSkeleton.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cSleep.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSleep.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSlime.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cSlime.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cSocket.cpp Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. 2011-10-23 00:18:44 +00:00
cSocket.h Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. 2011-10-23 00:18:44 +00:00
cSpider.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cSpider.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSquid.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cSquid.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cStairs.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cStringMap.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cStringMap.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTCPLink.cpp Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. 2011-10-23 00:18:44 +00:00
cTCPLink.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cThread.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cThread.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTimer.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTimer.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTorch.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTracer.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTracer.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWaterSimulator.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWaterSimulator.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWebAdmin.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cWebAdmin.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWebPlugin.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWebPlugin.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWindow.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWindow.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWindowOwner.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWolf.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cWolf.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cWorld.cpp Fixed some "Entity was not found in any chunk!" warnings 2011-11-02 20:19:57 +00:00
cWorld.h Fixed some "Entity was not found in any chunk!" warnings 2011-11-02 20:19:57 +00:00
cZombie.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cZombie.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cZombiepigman.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cZombiepigman.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
main.cpp You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
tolua++.exe MCServer c++ source files 2011-10-03 18:41:19 +00:00
tolua++.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
tolua_base.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
virtual_method_hooks.lua MCServer c++ source files 2011-10-03 18:41:19 +00:00