73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
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#pragma once
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#include "BlockEntity.h"
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#include "UI/WindowOwner.h"
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#include "ItemGrid.h"
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namespace Json
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{
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class Value;
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};
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class cClientHandle;
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class cServer;
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class cNBTData;
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// tolua_begin
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class cChestEntity :
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public cBlockEntity,
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public cBlockEntityWindowOwner
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{
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typedef cBlockEntity super;
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public:
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cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ); // Used while generating
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// tolua_end
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cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual ~cChestEntity();
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virtual void Destroy();
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static const char * GetClassStatic() { return "cChestEntity"; }
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// tolua_begin
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const cItem & GetSlot(int a_Slot) const { return m_Contents.GetSlot(a_Slot); }
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void SetSlot(int a_Slot, const cItem & a_Item ) { m_Contents.SetSlot(a_Slot, a_Item); }
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// tolua_end
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bool LoadFromJson( const Json::Value& a_Value );
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// cBlockEntity overrides:
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virtual void SaveToJson(Json::Value& a_Value ) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player); // tolua_export
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/// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
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void OpenNewWindow(void);
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const cItemGrid & GetContents(void) const { return m_Contents; }
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cItemGrid & GetContents(void) { return m_Contents; } // tolua_export
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static const int c_ChestWidth = 9;
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static const int c_ChestHeight = 3;
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private:
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cItemGrid m_Contents;
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} ; // tolua_export
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