55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
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// LuaItems.h
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// Interfaces to the cLuaItems class representing a wrapper class that allows Lua to access and manipulate cItems
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#pragma once
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#include "Item.h"
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// tolua_begin
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class cLuaItems
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{
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public:
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// tolua_end
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// The constructor is not to be Lua-exported, Lua cannot make use of this object
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cLuaItems(cItems & a_Items) :
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m_Items(a_Items)
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{
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}
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// tolua_begin
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cItem & Get (int a_Idx) {return m_Items[a_Idx]; }
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void Set (int a_Idx, const cItem & a_Item) {m_Items[a_Idx] = a_Item; }
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void Add (const cItem & a_Item) {m_Items.push_back(a_Item); }
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void Delete(int a_Idx) {m_Items.erase(m_Items.begin() + a_Idx); }
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void Clear (void) {m_Items.clear(); }
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int Size (void) {return m_Items.size(); }
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void Add (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
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{
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m_Items.push_back(cItem(a_ItemType, a_ItemCount, a_ItemHealth));
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}
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void Set (int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
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{
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m_Items[a_Idx] = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
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}
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protected:
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cItems & m_Items;
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} ;
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// tolua_end
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