45 lines
694 B
C++
45 lines
694 B
C++
|
|
#pragma once
|
|
|
|
#include "Entity.h"
|
|
#include "Defines.h"
|
|
|
|
|
|
|
|
|
|
class cPlayer;
|
|
class cItem;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class cFallingBlock : public cEntity
|
|
{
|
|
typedef cEntity super;
|
|
public:
|
|
CLASS_PROTOTYPE();
|
|
|
|
cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType);
|
|
~cFallingBlock();
|
|
|
|
virtual void Initialize(cWorld * a_World) override;
|
|
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
|
virtual void Tick(float a_Dt) override;
|
|
private:
|
|
BLOCKTYPE m_BlockType;
|
|
Vector3i m_OriginalPosition;
|
|
|
|
float m_SpeedY;
|
|
|
|
static bool IsPassable( BLOCKTYPE a_BlockType )
|
|
{
|
|
return a_BlockType == E_BLOCK_AIR || IsBlockLiquid( a_BlockType );
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|