mcserver/source/MonsterConfig.h

33 lines
321 B
C++

#pragma once
// fwd:
class cMonster;
class cMonsterConfig
{
public:
cMonsterConfig(void);
~cMonsterConfig();
void AssignAttributes(cMonster * a_Monster, const AString & a_Name);
private:
struct sAttributesStruct;
struct sMonsterConfigState;
sMonsterConfigState* m_pState;
void Initialize();
} ;