126 lines
2.1 KiB
C++
126 lines
2.1 KiB
C++
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#pragma once
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#include "../BlockEntities/BlockEntity.h"
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#include "../Entity.h"
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#include "Window.h"
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/*
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Being a descendant of cWindowOwner means that the class can own one window. That window can be
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queried, opened by other players, closed by players and finally destroyed.
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Also, a cWindowOwner can be queried for the block coords where the window is displayed. That will be used
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for entities / players in motion to close their windows when they get too far away from the window "source".
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*/
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// class cWindow;
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/**
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Base class for the window owning
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*/
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class cWindowOwner
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{
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public:
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cWindowOwner() :
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m_Window(NULL)
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{
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}
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void CloseWindow(void)
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{
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m_Window = NULL;
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}
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void OpenWindow(cWindow * a_Window)
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{
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m_Window = a_Window;
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m_Window->SetOwner(this);
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}
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cWindow * GetWindow(void) const
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{
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return m_Window;
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}
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/// Returns the block position at which the element owning the window is
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virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) = 0;
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private:
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cWindow * m_Window;
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} ;
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/**
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Window owner that is associated with a block entity (chest, furnace, ...)
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*/
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class cBlockEntityWindowOwner :
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public cWindowOwner
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{
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public:
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cBlockEntityWindowOwner(void) :
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m_BlockEntity(NULL)
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{
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}
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void SetBlockEntity(cBlockEntity * a_BlockEntity)
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{
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m_BlockEntity = a_BlockEntity;
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}
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virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override
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{
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a_BlockX = m_BlockEntity->GetPosX();
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a_BlockY = m_BlockEntity->GetPosY();
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a_BlockZ = m_BlockEntity->GetPosZ();
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}
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private:
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cBlockEntity * m_BlockEntity;
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} ;
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/**
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Window owner that is associated with an entity (chest minecart)
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*/
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class cEntityWindowOwner :
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public cWindowOwner
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{
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public:
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cEntityWindowOwner(void) :
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m_Entity(NULL)
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{
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}
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void SetEntity(cEntity * a_Entity)
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{
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m_Entity = a_Entity;
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}
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virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override
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{
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a_BlockX = (int)floor(m_Entity->GetPosX() + 0.5);
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a_BlockY = (int)floor(m_Entity->GetPosY() + 0.5);
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a_BlockZ = (int)floor(m_Entity->GetPosZ() + 0.5);
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}
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private:
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cEntity * m_Entity;
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} ;
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