mcserver/source/Mobs/Zombie.cpp
luksor111@gmail.com 994b02f5af Added sounds to levers and mobs
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1093 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21 18:05:34 +00:00

47 lines
644 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Zombie.h"
cZombie::cZombie()
{
m_MobType = 54;
m_SoundHurt = "mob.zombie.hurt";
m_SoundDeath = "mob.zombie.death";
GetMonsterConfig("Zombie");
}
void cZombie::Tick(float a_Dt)
{
super::Tick(a_Dt);
// TODO Same as in cSkeleton :D
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cZombie::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
// TODO: Rare drops
}