mcserver/iniFile/iniFile.h

218 lines
8.2 KiB
C++

// IniFile.cpp: Implementation of the CIniFile class.
// Written by: Adam Clauss
// Email: cabadam@tamu.edu
// You may use this class/code as you wish in your programs. Feel free to distribute it, and
// email suggested changes to me.
//
// Rewritten by: Shane Hill
// Date: 21/08/2001
// Email: Shane.Hill@dsto.defence.gov.au
// Reason: Remove dependancy on MFC. Code should compile on any
// platform. Tested on Windows/Linux/Irix
//////////////////////////////////////////////////////////////////////
/*
!! MODIFIED BY FAKETRUTH and madmaxoft!!
*/
#ifndef CIniFile_H
#define CIniFile_H
#define MAX_KEYNAME 128
#define MAX_VALUENAME 128
#define MAX_VALUEDATA 2048
// tolua_begin
class cIniFile
{
private:
bool m_IsCaseInsensitive;
std::string m_Path;
struct key
{
std::vector<std::string> names;
std::vector<std::string> values;
std::vector<std::string> comments;
} ;
std::vector<key> keys;
std::vector<std::string> names;
std::vector<std::string> comments;
/// If the object is case-insensitive, returns s as lowercase; otherwise returns s as-is
std::string CheckCase(const std::string & s) const;
public:
enum errors
{
noID = -1,
};
/// Creates a new instance; sets m_Path to a_Path, but doesn't read the file
cIniFile(const std::string & a_Path = "");
// Sets whether or not keynames and valuenames should be case sensitive.
// The default is case insensitive.
void CaseSensitive (void) { m_IsCaseInsensitive = false; }
void CaseInsensitive(void) { m_IsCaseInsensitive = true; }
// Sets path of ini file to read and write from.
void Path(const std::string & newPath) {m_Path = newPath;}
const std::string & Path(void) const {return m_Path;}
void SetPath(const std::string & newPath) {Path(newPath);}
/** Reads the ini file specified in m_Path
If the file doesn't exist and a_AllowExampleRedirect is true, tries to read <basename>.example.ini, and
writes its contents as <basename>.ini, if successful.
Returns true if successful, false otherwise.
*/
bool ReadFile(bool a_AllowExampleRedirect = true);
/// Writes data stored in class to ini file specified in m_Path
bool WriteFile(void) const;
/// Deletes all stored ini data (but doesn't touch the file)
void Clear(void);
void Reset(void) { Clear(); }
void Erase(void) { Clear(); } // OBSOLETE, this name is misguiding and will be removed from the interface
/// Returns index of specified key, or noID if not found
long FindKey(const std::string & keyname) const;
/// Returns index of specified value, in the specified key, or noID if not found
long FindValue(const unsigned keyID, const std::string & valuename) const;
/// Returns number of keys currently in the ini
unsigned NumKeys (void) const {return names.size();}
unsigned GetNumKeys(void) const {return NumKeys();}
/// Add a key name
unsigned AddKeyName(const std::string & keyname);
// Returns key names by index.
std::string KeyName(const unsigned keyID) const;
std::string GetKeyName(const unsigned keyID) const {return KeyName(keyID);}
// Returns number of values stored for specified key.
unsigned NumValues (const std::string & keyname);
unsigned GetNumValues(const std::string & keyname) {return NumValues(keyname);}
unsigned NumValues (const unsigned keyID);
unsigned GetNumValues(const unsigned keyID) {return NumValues(keyID);}
// Returns value name by index for a given keyname or keyID.
std::string ValueName( const std::string & keyname, const unsigned valueID) const;
std::string GetValueName( const std::string & keyname, const unsigned valueID) const
{
return ValueName(keyname, valueID);
}
std::string ValueName (const unsigned keyID, const unsigned valueID) const;
std::string GetValueName(const unsigned keyID, const unsigned valueID) const
{
return ValueName(keyID, valueID);
}
// Gets value of [keyname] valuename =.
// Overloaded to return string, int, and double.
// Returns defValue if key/value not found.
AString GetValue (const AString & keyname, const AString & valuename, const AString & defValue = "") const;
AString GetValue (const unsigned keyID, const unsigned valueID, const AString & defValue = "") const;
double GetValueF(const AString & keyname, const AString & valuename, const double defValue = 0) const;
int GetValueI(const AString & keyname, const AString & valuename, const int defValue = 0) const;
bool GetValueB(const AString & keyname, const AString & valuename, const bool defValue = false) const
{
return (GetValueI(keyname, valuename, int(defValue)) > 0);
}
// Gets the value; if not found, write the default to the INI file
AString GetValueSet (const AString & keyname, const AString & valuename, const AString & defValue = "");
double GetValueSetF(const AString & keyname, const AString & valuename, const double defValue = 0.0);
int GetValueSetI(const AString & keyname, const AString & valuename, const int defValue = 0);
bool GetValueSetB(const AString & keyname, const AString & valuename, const bool defValue = false)
{
return (GetValueSetI(keyname, valuename, defValue ? 1 : 0) > 0);
}
// Sets value of [keyname] valuename =.
// Specify the optional paramter as false (0) if you do not want it to create
// the key if it doesn't exist. Returns true if data entered, false otherwise.
// Overloaded to accept string, int, and double.
bool SetValue( const unsigned keyID, const unsigned valueID, const std::string & value);
bool SetValue( const std::string & keyname, const std::string & valuename, const std::string & value, const bool create = true);
bool SetValueI( const std::string & keyname, const std::string & valuename, const int value, const bool create = true);
bool SetValueB( const std::string & keyname, const std::string & valuename, const bool value, const bool create = true)
{
return SetValueI( keyname, valuename, int(value), create);
}
bool SetValueF( const std::string & keyname, const std::string & valuename, const double value, const bool create = true);
// tolua_end
bool SetValueV( const std::string & keyname, const std::string & valuename, char *format, ...);
// tolua_begin
// Deletes specified value.
// Returns true if value existed and deleted, false otherwise.
bool DeleteValueByID( const unsigned keyID, const unsigned valueID );
bool DeleteValue( const std::string & keyname, const std::string & valuename);
// Deletes specified key and all values contained within.
// Returns true if key existed and deleted, false otherwise.
bool DeleteKey(const std::string & keyname);
// Header comment functions.
// Header comments are those comments before the first key.
//
// Number of header comments.
unsigned NumHeaderComments(void) {return comments.size();}
// Add a header comment.
void HeaderComment(const std::string & comment);
// Return a header comment.
std::string HeaderComment(const unsigned commentID) const;
// Delete a header comment.
bool DeleteHeaderComment(unsigned commentID);
// Delete all header comments.
void DeleteHeaderComments(void) {comments.clear();}
// Key comment functions.
// Key comments are those comments within a key. Any comments
// defined within value names will be added to this list. Therefore,
// these comments will be moved to the top of the key definition when
// the CIniFile::WriteFile() is called.
//
// Number of key comments.
unsigned NumKeyComments( const unsigned keyID) const;
unsigned NumKeyComments( const std::string & keyname) const;
// Add a key comment.
bool KeyComment(const unsigned keyID, const std::string & comment);
bool KeyComment(const std::string & keyname, const std::string & comment);
// Return a key comment.
std::string KeyComment(const unsigned keyID, const unsigned commentID) const;
std::string KeyComment(const std::string & keyname, const unsigned commentID) const;
// Delete a key comment.
bool DeleteKeyComment(const unsigned keyID, const unsigned commentID);
bool DeleteKeyComment(const std::string & keyname, const unsigned commentID);
// Delete all comments for a key.
bool DeleteKeyComments(const unsigned keyID);
bool DeleteKeyComments(const std::string & keyname);
};
// tolua_end
#endif