110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
|
|
#pragma once
|
|
|
|
#include "../Pawn.h"
|
|
#include "../Defines.h"
|
|
#include "../World.h"
|
|
#include "../BlockID.h"
|
|
#include "../Item.h"
|
|
|
|
|
|
|
|
|
|
|
|
class Vector3f;
|
|
class cClientHandle;
|
|
|
|
|
|
|
|
|
|
// tolua_begin
|
|
class cMonster :
|
|
public cPawn
|
|
{
|
|
typedef cPawn super;
|
|
public:
|
|
// tolua_end
|
|
float m_SightDistance;
|
|
|
|
/** Creates the mob object.
|
|
* If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
|
|
* a_ProtocolMobType is the ID of the mob used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22)
|
|
* a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively
|
|
*/
|
|
cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath);
|
|
|
|
CLASS_PROTODEF(cMonster);
|
|
|
|
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
|
|
|
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
|
|
|
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
|
|
|
|
virtual void KilledBy(cPawn * a_Killer) override;
|
|
|
|
virtual void MoveToPosition(const Vector3f & a_Position);
|
|
virtual bool ReachedDestination(void);
|
|
|
|
char GetMobType(void) const {return m_MobType; }
|
|
|
|
const char * GetState();
|
|
void SetState(const AString & str);
|
|
|
|
virtual void CheckEventSeePlayer(void);
|
|
virtual void EventSeePlayer(cEntity * a_Player);
|
|
virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo
|
|
|
|
/// Reads the monster configuration for the specified monster name and assigns it to this object.
|
|
void GetMonsterConfig(const AString & a_Name);
|
|
|
|
virtual void EventLosePlayer(void);
|
|
virtual void CheckEventLostPlayer(void);
|
|
|
|
virtual void InStateIdle (float a_Dt);
|
|
virtual void InStateChasing (float a_Dt);
|
|
virtual void InStateEscaping(float a_Dt);
|
|
|
|
virtual void Attack(float a_Dt);
|
|
int GetMobType() {return m_MobType;}
|
|
int GetAttackRate(){return (int)m_AttackRate;}
|
|
void SetAttackRate(int ar);
|
|
void SetAttackRange(float ar);
|
|
void SetAttackDamage(float ad);
|
|
void SetSightDistance(float sd);
|
|
|
|
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
|
|
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
|
|
|
|
protected:
|
|
|
|
cEntity * m_Target;
|
|
float m_AttackRate;
|
|
float idle_interval;
|
|
|
|
Vector3f m_Destination;
|
|
bool m_bMovingToDestination;
|
|
bool m_bPassiveAggressive;
|
|
|
|
float m_DestinationTime;
|
|
|
|
float m_DestroyTimer;
|
|
float m_Jump;
|
|
|
|
char m_MobType;
|
|
|
|
AString m_SoundHurt;
|
|
AString m_SoundDeath;
|
|
|
|
float m_SeePlayerInterval;
|
|
float m_AttackDamage;
|
|
float m_AttackRange;
|
|
float m_AttackInterval;
|
|
|
|
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
|
|
} ; // tolua_export
|
|
|
|
|
|
|
|
|