373 lines
17 KiB
C++
373 lines
17 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cRedstone.h"
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#include "cPiston.h"
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#include "cRoot.h"
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#include "cWorld.h"
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#include "BlockID.h"
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#include <iostream>
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bool cRedstone::s_UseRedstone = true;
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cRedstone::cRedstone( cWorld* a_World )
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:m_World ( a_World )
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,m_Metadata ( 0 )
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,m_Direction ( 0 )
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{
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}
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void cRedstone::ChangeRedstone( int fillx, int filly, int fillz, bool added )
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{
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if( !s_UseRedstone ) return;
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char before;
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//int tempX;
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//int tempY;
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//int tempZ;
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//int state;
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//m_Direction
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// 0 = x+
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// 1 = x-
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// 2 = z+
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// 3 = z-
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// 4 = y+
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// 5 = v-
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if (added) {
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m_Metadata = 15;
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} else {
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m_Metadata = 0;
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}
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before = m_Metadata;
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//printf("etb1\n");
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CalculateRedstone( fillx, filly, fillz ); //calculate all item centers.
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//printf("etb2\n");
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int Block = (int)m_World->GetBlock( fillx, filly, fillz );
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switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
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{
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case E_BLOCK_REDSTONE_TORCH_ON:
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case E_BLOCK_REDSTONE_TORCH_OFF:
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case E_BLOCK_AIR:
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case E_BLOCK_PISTON_EXTENSION:
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case E_BLOCK_PISTON:
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case E_BLOCK_STICKY_PISTON:
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{
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m_Metadata = 0;
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m_Direction = 0;
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CalculateRedstone( fillx+1, filly, fillz );
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m_Metadata = 0;
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m_Direction = 1;
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CalculateRedstone( fillx-1, filly, fillz );
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m_Metadata = 0;
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m_Direction = 2;
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CalculateRedstone( fillx, filly, fillz+1 );
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m_Metadata = 0;
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m_Direction = 3;
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CalculateRedstone( fillx, filly, fillz-1 );
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m_Metadata = 0;
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CalculateRedstone( fillx, filly-1, fillz );
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break;
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}
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case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
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{
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m_Direction = 0;
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CalculateRedstone( fillx+1, filly, fillz );
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m_Direction = 1;
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CalculateRedstone( fillx-1, filly, fillz );
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m_Direction = 2;
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CalculateRedstone( fillx, filly, fillz+1 );
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m_Direction = 3;
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CalculateRedstone( fillx, filly, fillz-1 );
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m_Metadata = 0;
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CalculateRedstone( fillx, filly-1, fillz );
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m_Direction = 4;
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CalculateRedstone( fillx+1, filly+1, fillz );
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CalculateRedstone( fillx-1, filly+1, fillz );
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CalculateRedstone( fillx, filly+1, fillz+1 );
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CalculateRedstone( fillx, filly+1, fillz-1 );
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m_Direction = 5;
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CalculateRedstone( fillx+1, filly-1, fillz );
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CalculateRedstone( fillx-1, filly-1, fillz );
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CalculateRedstone( fillx, filly-1, fillz+1 );
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CalculateRedstone( fillx, filly-1, fillz-1 );
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break;
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}
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}
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//printf("done here\n");
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}
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void cRedstone::CalculateRedstone( int fillx, int filly, int fillz)
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{
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STICKY_PISTON ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON ) ) {
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char pistonMeta = m_World->GetBlockMeta( fillx, filly, fillz );
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if (m_Metadata > 0) {
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if (pistonMeta < 6) { // only extend if piston is not already extended
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cPiston Piston(m_World);
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Piston.ExtendPiston(fillx, filly, fillz);
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}
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} else {
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if (pistonMeta > 6) { // only retract if piston is not already retracted
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cPiston Piston(m_World);
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Piston.RetractPiston(fillx, filly, fillz);
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}
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}
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} else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_LEVER ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_STONE_BUTTON ) ) {
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if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) > 6 ) { //button powered
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m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
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if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx-1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx+1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz-1);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz+1);
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}
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} else {
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if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx-1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx+1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz-1);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz+1);
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}
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}
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} else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_PRESSURE_PLATE ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_BUTTON ) ) {
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if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) == 1 ) { //plate powered
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m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
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if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx-1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx+1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz-1);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz+1);
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}
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} else {
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if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx-1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx+1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz-1);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz+1);
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}
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}
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} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON ) { //If torch is on
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//printf("found torch on\n");
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m_Metadata = 15; //change meta to 15 only if redstone torch in on possition is found.
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if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx-1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx+1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz-1);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz+1);
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}
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} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //if the torch is off
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//printf("found torch off\n");
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// no need to change meta here.
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if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx-1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx+1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz-1);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz+1);
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}
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} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //simple fill algorithm for redstone wire.
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if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) {
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m_World->FastSetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, m_Metadata );
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m_Direction = 0;
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CalculateRedstone( fillx+1, filly, fillz );
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m_Direction = 1;
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CalculateRedstone( fillx-1, filly, fillz );
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m_Direction = 2;
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CalculateRedstone( fillx, filly, fillz+1 );
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m_Direction = 3;
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CalculateRedstone( fillx, filly, fillz-1 );
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CalculateRedstone( fillx, filly-1, fillz ); //check one block below //similar to same plane
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m_Direction = 4;
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CalculateRedstone( fillx+1, filly+1, fillz );
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CalculateRedstone( fillx-1, filly+1, fillz );
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CalculateRedstone( fillx, filly+1, fillz+1 );
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CalculateRedstone( fillx, filly+1, fillz-1 );
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m_Direction = 5;
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CalculateRedstone( fillx+1, filly-1, fillz );
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CalculateRedstone( fillx-1, filly-1, fillz );
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CalculateRedstone( fillx, filly-1, fillz+1 );
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CalculateRedstone( fillx, filly-1, fillz-1 );
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}
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} else { //default, check item for torch attached to it. If meta > 0 then turn that torch off, otherwise turn it on. This change needs to be passed to the next world tick.
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//check for torch to east with meta 1 //turn off
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//check for torch to west with meta 2 //turn off
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//check for torch to south with meta 3 //turn off
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//check for torch to north with meta 4 //turn off
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//check for torch above with meta 5 //turn off
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if ( (int)m_World->GetBlock( fillx, filly, fillz ) != E_BLOCK_AIR ) {
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if (m_Direction < 4) { //redstone wire can only power blocks on the same plane or directly below
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if ( (int)m_Metadata > 0 ) { //wire powered
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//printf("bird: %i dog: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
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if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
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m_World->m_RSList.push_back(fillx+1);
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m_World->m_RSList.push_back(filly);
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m_World->m_RSList.push_back(fillz);
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m_World->m_RSList.push_back(00000);
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}
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if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
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m_World->m_RSList.push_back(fillx-1);
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m_World->m_RSList.push_back(filly);
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m_World->m_RSList.push_back(fillz);
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m_World->m_RSList.push_back(00000);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
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m_World->m_RSList.push_back(fillx);
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m_World->m_RSList.push_back(filly);
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m_World->m_RSList.push_back(fillz+1);
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m_World->m_RSList.push_back(00000);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
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m_World->m_RSList.push_back(fillx);
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m_World->m_RSList.push_back(filly);
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m_World->m_RSList.push_back(fillz-1);
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m_World->m_RSList.push_back(00000);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
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m_World->m_RSList.push_back(fillx);
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m_World->m_RSList.push_back(filly+1);
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m_World->m_RSList.push_back(fillz);
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m_World->m_RSList.push_back(00000);
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}
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} else { //wire not powered
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bool BlockPowered = IsBlockPowered( fillx, filly, fillz ); //chck this block for other wire turned on or torch turned on below:
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if (BlockPowered == false) { //if block is not bowered by something else then I need to check for off torches and turn them on.
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//printf("echo: %i cruiser: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
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if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
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m_World->m_RSList.push_back(fillx+1);
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m_World->m_RSList.push_back(filly);
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m_World->m_RSList.push_back(fillz);
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m_World->m_RSList.push_back(11111);
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}
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if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
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m_World->m_RSList.push_back(fillx-1);
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m_World->m_RSList.push_back(filly);
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m_World->m_RSList.push_back(fillz);
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m_World->m_RSList.push_back(11111);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
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m_World->m_RSList.push_back(fillx);
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m_World->m_RSList.push_back(filly);
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m_World->m_RSList.push_back(fillz+1);
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m_World->m_RSList.push_back(11111);;
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
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m_World->m_RSList.push_back(fillx);
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m_World->m_RSList.push_back(filly);
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m_World->m_RSList.push_back(fillz-1);
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m_World->m_RSList.push_back(11111);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
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m_World->m_RSList.push_back(fillx);
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m_World->m_RSList.push_back(filly+1);
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m_World->m_RSList.push_back(fillz);
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m_World->m_RSList.push_back(11111);
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}
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}
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}
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}
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}
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}
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}
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bool cRedstone::IsBlockPowered( int fillx, int filly, int fillz )
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{
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if ( (int)m_World->GetBlock( fillx, filly-1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
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if ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
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if ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
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if ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
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if ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
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if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) > 0 ) ) { return true; }
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if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) > 0 ) ) { return true; }
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) > 0 ) ) { return true; }
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) > 0 ) ) { return true; }
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if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) > 0 ) ) { return true; }
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return false;
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} |