mcserver/source/cRoot.cpp

163 lines
3.6 KiB
C++

#include "cRoot.h"
#include "cMCLogger.h"
#include "cServer.h"
#include "cWorld.h"
#include "cWebAdmin.h"
#include "cFurnaceRecipe.h"
#include "cGroupManager.h"
#include "cRecipeChecker.h"
#include "cPluginManager.h"
#include "cMonsterConfig.h"
#include "cSleep.h"
#include "../iniFile/iniFile.h"
#include <iostream>
#include <time.h>
#include <cstdio>
#ifndef _WIN32
#include <cstring>
#endif
cRoot* cRoot::s_Root = 0;
cRoot::cRoot()
: m_Server( 0 )
, m_World( 0 )
, m_MonsterConfig( 0 )
, m_GroupManager( 0 )
, m_RecipeChecker( 0 )
, m_FurnaceRecipe( 0 )
, m_WebAdmin( 0 )
, m_PluginManager( 0 )
, m_Log( 0 )
, m_bStop( false )
, m_bRestart( false )
, m_hInputThread( 0 )
{
s_Root = this;
}
cRoot::~cRoot()
{
s_Root = 0;
}
#ifdef _WIN32
DWORD WINAPI cRoot_InputThread(LPVOID lpParam)
#else
void *cRoot_InputThread( void *lpParam )
#endif
{
cRoot* Root = (cRoot*)lpParam;
while( 1 )
{
std::string Command;
std::getline(std::cin, Command);
Root->ServerCommand( Command.c_str() );
}
return 0;
}
void cRoot::Start()
{
if( m_Log ) delete m_Log, m_Log = 0;
m_Log = new cMCLogger();
#ifdef _WIN32
m_hInputThread = CreateThread(
NULL, // default security
0, // default stack size
cRoot_InputThread, // name of the thread function
this, // thread parameters
0, // default startup flags
NULL);
#else
m_hInputThread = new pthread_t;
pthread_create( (pthread_t*)m_hInputThread, NULL, cRoot_InputThread, this );
#endif
m_bStop = false;
while(!m_bStop)
{
m_bRestart = false;
m_Server = new cServer();
cIniFile IniFile("settings.ini"); IniFile.ReadFile();
int Port = IniFile.GetValueI("Server", "Port", 25565 );
if(!m_Server->InitServer( Port ))
{
LOG("Failed to start server, shutting down.");
return;
}
cIniFile WebIniFile("webadmin.ini");
if( WebIniFile.ReadFile() )
{
if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true )
{
m_WebAdmin = new cWebAdmin(8080);
}
}
m_GroupManager = new cGroupManager();
m_RecipeChecker = new cRecipeChecker();
m_FurnaceRecipe = new cFurnaceRecipe();
m_World = new cWorld();
m_World->InitializeSpawn();
m_PluginManager = new cPluginManager(); // This should be last
m_PluginManager->ReloadPluginsNow();
m_MonsterConfig = new cMonsterConfig(2);
// This sets stuff in motion
m_Server->StartListenThread();
//cHeartBeat* HeartBeat = new cHeartBeat();
while( !m_bStop && !m_bRestart ) // These are modified by external threads
{
cSleep::MilliSleep( 1000 );
}
// Deallocate stuffs
m_Server->Shutdown(); // This waits for threads to stop and d/c clients
delete m_PluginManager; m_PluginManager = 0; // This should be first
delete m_MonsterConfig; m_MonsterConfig = 0;
if( m_WebAdmin ) { delete m_WebAdmin; m_WebAdmin = 0; }
delete m_FurnaceRecipe; m_FurnaceRecipe = 0;
delete m_RecipeChecker; m_RecipeChecker = 0;
delete m_GroupManager; m_GroupManager = 0;
delete m_World; m_World = 0;
//delete HeartBeat; HeartBeat = 0;
delete m_Server; m_Server = 0;
}
// No other way to get it to exit
#ifdef _WIN32
TerminateThread( m_hInputThread, 0 );
#else
// TODO: pthread_kill
delete (pthread_t*)m_hInputThread;
#endif
delete m_Log; m_Log = 0;
}
void cRoot::ServerCommand( const char* a_Cmd )
{
//LOG("Command: %s", a_Cmd );
m_Server->ServerCommand( a_Cmd );
if( strcmp(a_Cmd, "stop") == 0 )
{
m_bStop = true;
}
else if( strcmp( a_Cmd, "restart") == 0 )
{
m_bRestart = true;
}
}