mcserver/source/packets/cPacket_KeepAlive.h

28 lines
500 B
C++

#pragma once
#include "cPacket.h"
class cPacket_KeepAlive : public cPacket
{
public:
cPacket_KeepAlive() { m_PacketID = E_KEEP_ALIVE; }
cPacket_KeepAlive(int a_PingID) { m_KeepAliveID = a_PingID; }
virtual cPacket* Clone() const { return new cPacket_KeepAlive(*this); }
virtual int Parse(const char * a_Data, int a_Size) override;
virtual void Serialize(AString & a_Data) const override;
int m_KeepAliveID;
static const unsigned int c_Size = 1 + 4;
};