54 lines
817 B
C++
54 lines
817 B
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockFlowerHandler :
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public cBlockHandler
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{
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public:
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cBlockFlowerHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to 0
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a_Pickups.push_back(cItem(m_BlockType, 1, 0));
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}
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virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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return IsBlockTypeOfDirt(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ));
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}
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virtual bool DoesAllowBlockOnTop(void) override
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{
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return false;
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}
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virtual bool CanBePlacedOnSide(void) override
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{
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return false;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.grass";
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}
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} ;
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