mcserver/source/cCreativeInventory.cpp

64 lines
1.0 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cCreativeInventory.h"
#include "cPlayer.h"
#include "cClientHandle.h"
#include "cWindow.h"
#include "cItem.h"
#include "cRoot.h"
#include <json/json.h>
#include "packets/cPacket_CreativeInventoryAction.h"
#include "packets/cPacket_WholeInventory.h"
#include "packets/cPacket_InventorySlot.h"
cCreativeInventory::cCreativeInventory(cPlayer * a_Owner)
: cInventory(a_Owner)
{
}
cCreativeInventory::~cCreativeInventory()
{
}
void cCreativeInventory::Clicked(
short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed,
const cItem & a_HeldItem
)
{
if (a_SlotNum == -1)
{
// object thrown out
m_Owner->TossItem(false, a_HeldItem.m_ItemCount, a_HeldItem.m_ItemType, a_HeldItem.m_ItemDamage);
return;
}
if ((a_SlotNum < c_HotOffset) || (a_SlotNum >= c_NumSlots))
{
LOG("%s: Invalid slot (%d) in cCreativeInventory::Clicked(). Ignoring...", m_Owner->GetName().c_str(), a_SlotNum);
return;
}
m_Slots[a_SlotNum] = a_HeldItem;
}