51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
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// ClassicFluidSimulator.h
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// Interfaces to the cClassicFluidSimulator class representing the original MCServer's fluid simulator
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#pragma once
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#include "FluidSimulator.h"
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class cClassicFluidSimulator :
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public cFluidSimulator
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{
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public:
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cClassicFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_MaxHeight, NIBBLETYPE a_Falloff);
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~cClassicFluidSimulator();
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// cSimulator overrides:
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virtual void Simulate(float a_Dt) override;
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virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
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protected:
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NIBBLETYPE GetHighestLevelAround(int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Applies special rules such as generation of water between sources, returns false if it is necessary to apply general rules
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bool UniqueSituation(Vector3i a_Pos);
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void ApplyUniqueToNearest(Vector3i a_Pos);
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float m_Timer;
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// fwd: ClassicFluidSimulator.cpp
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class FluidData;
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FluidData * m_Data;
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NIBBLETYPE m_MaxHeight;
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NIBBLETYPE m_Falloff;
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} ;
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