363 lines
11 KiB
Lua
363 lines
11 KiB
Lua
-- Implements things related to console commands
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function InitConsoleCommands()
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local PluginMgr = cPluginManager:Get();
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-- Please keep the list alpha-sorted
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PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, " ~ Bans a player by name");
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PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, " - Lists all players banned by IP");
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PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, " - Lists all players banned by name");
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PluginMgr:BindConsoleCommand("getversion", HandleConsoleVersion, " - Gets server version reported to 1.4+ clients");
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PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, " - Lists all commands");
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PluginMgr:BindConsoleCommand("give", HandleConsoleGive, " - Gives items to the specified player.")
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PluginMgr:BindConsoleCommand("list", HandleConsoleList, " - Lists all players in a machine-readable format");
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PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, " - Shows a list of all the groups");
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PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, " - Shows number of chunks currently loaded");
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PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, " - Lists all connected players");
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PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " ~ Add a player to a group");
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PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, " - Reloads all plugins");
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PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, " - Saves all chunks");
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PluginMgr:BindConsoleCommand("say", HandleConsoleSay, " - Sends a chat message to all players");
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PluginMgr:BindConsoleCommand("setversion", HandleConsoleVersion, " ~ Sets server version reported to 1.4+ clients");
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PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, " ~ Unbans a player by name");
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PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, " - Unloads all unused chunks");
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end
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function HandleConsoleGive(Split)
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-- Make sure there are a correct number of arguments.
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if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then
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return true, "Usage: give <player> <item> [amount] [meta]"
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end
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-- Get the item from the arguments and check it's valid.
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local Item = cItem()
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if #Split == 5 then
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local FoundItem = StringToItem(Split[3] .. ":" .. Split[5], Item)
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else
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local FoundItem = StringToItem(Split[3], Item)
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end
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if not IsValidItem(Item.m_ItemType) then -- StringToItem does not check if item is valid
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FoundItem = false
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end
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if not FoundItem then
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return true, "Invalid item id or name!"
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end
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-- Work out how many items the user wants.
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local ItemAmount = 1
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if #Split > 3 then
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ItemAmount = tonumber(Split[4])
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if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then
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return true, "Invalid amount!"
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end
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end
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Item.m_ItemCount = ItemAmount
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-- Get the playername from the split.
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local playerName = Split[2]
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local function giveItems(newPlayer)
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local ItemsGiven = newPlayer:GetInventory():AddItem(Item)
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if ItemsGiven == ItemAmount then
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SendMessageSuccess( newPlayer, "There you go!" )
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LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage)
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else
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SendMessageFailure( Player, "Not enough space in inventory, only gave " .. ItemsGiven)
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return true, "Only " .. Item.m_ItemCount .. " out of " .. ItemsGiven .. "items could be delivered."
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end
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end
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-- Finally give the items to the player.
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itemStatus = cRoot:Get():FindAndDoWithPlayer(playerName, giveItems)
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-- Check to make sure that giving items was successful.
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if not itemStatus then
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return true, "There was no player that matched your query."
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end
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return true
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end
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function HandleConsoleBan(Split)
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if (#Split < 2) then
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return true, "Usage: ban [Player] <Reason>";
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end
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local Reason = cChatColor.Red .. "You have been banned." .. cChatColor.White .. " Did you do something illegal?"
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if( #Split > 2 ) then
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Reason = table.concat(Split, " ", 3)
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end
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if KickPlayer(Split[2], Reason) == false then
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BannedPlayersIni:DeleteValue("Banned", Split[2])
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BannedPlayersIni:SetValueB("Banned", Split[2], true)
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BannedPlayersIni:WriteFile()
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LOGINFO("Could not find player, but banned anyway" )
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else
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BannedPlayersIni:DeleteValue("Banned", Split[2])
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BannedPlayersIni:SetValueB("Banned", Split[2], true)
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BannedPlayersIni:WriteFile()
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LOGINFO("Successfully kicked and banned player" )
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end
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return true
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end
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function HandleConsoleUnban(Split)
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if #Split < 2 then
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return true, "Usage: /unban [Player]"
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end
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if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
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return true, Split[2] .. " is not banned!"
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end
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BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
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BannedPlayersIni:WriteFile()
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local Server = cRoot:Get():GetServer()
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return true, "Unbanned " .. Split[2]
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end
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function HandleConsoleBanList(Split)
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if (#Split == 1) then
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return true, BanListByName();
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end
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if (string.lower(Split[2]) == "ips") then
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return true, BanListByIPs();
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end
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return true, "Unknown banlist subcommand";
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end
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function HandleConsoleHelp(Split)
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local Commands = {}; -- {index => {"Command", "HelpString"} }
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local MaxLength = 0;
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local AddToTable = function(Command, HelpString)
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table.insert(Commands, { Command, HelpString });
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local CmdLen = Command:len();
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if (CmdLen > MaxLength) then
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MaxLength = CmdLen;
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end
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end
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cPluginManager:Get():ForEachConsoleCommand(AddToTable);
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-- Sort the table:
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local CompareCommands = function(a, b)
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return a[1] < b[1]; -- compare command strings
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end
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table.sort(Commands, CompareCommands);
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local Out = "";
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Out = "'-' denotes no prefix, '~' denotes that a value is required.\n"
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for i, Command in ipairs(Commands) do
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Out = Out .. Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table
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Out = Out .. Command[2] .. "\n";
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end
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return true, Out;
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end
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function HandleConsoleList(Split)
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-- Get a list of all players, one playername per line
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local Out = "";
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cRoot:Get():ForEachWorld(
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function (a_World)
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a_World:ForEachPlayer(
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function (a_Player)
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Out = Out .. a_Player:GetName() .. "\n";
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end
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);
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end
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);
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return true, Out;
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end
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function HandleConsoleListGroups(Split)
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-- Read the groups.ini file:
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local GroupsIni = cIniFile("groups.ini");
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if (not(GroupsIni:ReadFile())) then
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return true, "No groups found";
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end
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-- Read the groups:
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Number = GroupsIni:NumKeys();
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Groups = {};
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for i = 0, Number do
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table.insert(Groups, GroupsIni:KeyName(i))
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end
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-- Output the groups, concatenated to a string:
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local Out = "Groups:\n"
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Out = Out .. table.concat(Groups, ", ");
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return true, Out;
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end
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function HandleConsoleNumChunks(Split)
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local Output = {};
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local AddNumChunks = function(World)
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Output[World:GetName()] = World:GetNumChunks();
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end;
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cRoot:Get():ForEachWorld(AddNumChunks);
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local Total = 0;
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local Out = "";
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for name, num in pairs(Output) do
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Out = Out .. " " .. name .. ": " .. num .. " chunks\n";
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Total = Total + num;
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end
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Out = Out .. "Total: " .. Total .. " chunks\n";
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return true, Out;
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end
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function HandleConsolePlayers(Split)
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local PlayersInWorlds = {}; -- "WorldName" => [players array]
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local AddToTable = function(Player)
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local WorldName = Player:GetWorld():GetName();
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if (PlayersInWorlds[WorldName] == nil) then
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PlayersInWorlds[WorldName] = {};
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end
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table.insert(PlayersInWorlds[WorldName], Player:GetName() .. " @ " .. Player:GetIP());
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end
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cRoot:Get():ForEachPlayer(AddToTable);
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local Out = "";
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for WorldName, Players in pairs(PlayersInWorlds) do
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Out = Out .. "World " .. WorldName .. ":\n";
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for i, PlayerName in ipairs(Players) do
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Out = Out .. " " .. PlayerName .. "\n";
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end
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end
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return true, Out;
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end
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function HandleConsoleVersion(Split)
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if (#Split == 1) then
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-- Display current version:
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local Version = cRoot:Get():GetPrimaryServerVersion();
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return true, "Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
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end
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-- Set new value as the version:
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cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2]));
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local Version = cRoot:Get():GetPrimaryServerVersion();
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return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
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end
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function HandleConsoleRank(Split)
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if (Split[2] == nil) or (Split[3] == nil) then
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return true, "Usage: /rank [Player] [Group]";
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end
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local Out = "";
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-- Read the groups.ini file:
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local GroupsIni = cIniFile("groups.ini")
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if (not(GroupsIni:ReadFile())) then
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Out = "Could not read groups.ini, creating anew!\n"
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end
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-- Find the group:
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if (GroupsIni:FindKey(Split[3]) == -1) then
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return true, Out .. "Group does not exist";
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end
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-- Read the users.ini file:
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local UsersIni = cIniFile("users.ini");
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if (not(UsersIni:ReadFile())) then
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Out = Out .. "Could not read users.ini, creating anew!\n";
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end
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-- Write the new group value to users.ini:
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UsersIni:DeleteKey(Split[2]);
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UsersIni:GetValueSet(Split[2], "Groups", Split[3]);
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UsersIni:WriteFile();
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-- Reload the player's permissions:
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cRoot:Get():ForEachWorld(
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function (World)
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World:ForEachPlayer(
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function (Player)
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if (Player:GetName() == Split[2]) then
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SendMessage( Player, "You were moved to group " .. Split[3] )
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Player:LoadPermissionsFromDisk();
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end
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end
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);
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end
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)
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return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3];
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end
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function HandleConsoleReload(Split)
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Server = cRoot:Get():GetServer();
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Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!");
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cPluginManager:Get():ReloadPlugins();
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return true;
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end
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function HandleConsoleSaveAll(Split)
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Server = cRoot:Get():GetServer();
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Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all chunks!");
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cRoot:Get():SaveAllChunks();
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return true;
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end
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function HandleConsoleSay(Split)
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table.remove(Split, 1);
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local Message = "";
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for i, Text in ipairs(Split) do
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Message = Message .. " " .. Text;
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end
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Message = Message:sub(2); -- Cut off the first space
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cRoot:Get():GetServer():BroadcastChat(cChatColor.Gold .. "[SERVER] " .. cChatColor.Yellow .. Message);
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return true;
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end
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function HandleConsoleUnload(Split)
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local UnloadChunks = function(World)
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World:UnloadUnusedChunks();
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end
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local Out = "Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount() .. "\n";
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cRoot:Get():ForEachWorld(UnloadChunks);
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Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount();
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return true, Out;
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end
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-- Helper functions:
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--- Returns the list of players banned by name, separated by ", "
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function BanListByName()
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local NumValues = BannedPlayersIni:NumValues("Banned");
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local Banned = {};
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local KeyID = BannedPlayersIni:FindKey("Banned");
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for i = 1, NumValues do
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local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
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if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
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-- Player listed AND banned
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table.insert(Banned, PlayerName);
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end
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end
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return table.concat(Banned, ", ");
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end
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--- Returns the list of players banned by IP, separated by ", "
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function BanListByIPs()
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-- TODO: No IP ban implemented yet
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return "";
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end
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