mcserver/source/Mobs/AggressiveMonster.h

30 lines
521 B
C++

#pragma once
#include "Monster.h"
class cAggressiveMonster :
public cMonster
{
typedef cMonster super;
public:
cAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath);
virtual void Tick (float a_Dt, MTRand & a_TickRandom) override;
virtual void InStateChasing(float a_Dt, MTRand & a_TickRandom) override;
virtual void EventSeePlayer(cEntity *, MTRand & a_TickRandom) override;
protected:
float m_ChaseTime;
} ;