59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPacket_PlayerMoveLook.h"
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#include "../cPlayer.h"
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cPacket_PlayerMoveLook::cPacket_PlayerMoveLook( cPlayer* a_Player )
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{
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m_PacketID = E_PLAYERMOVELOOK;
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m_PosX = a_Player->GetPosX();
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m_PosY = a_Player->GetPosY() + 1.65;
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m_PosZ = a_Player->GetPosZ();
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m_Stance = a_Player->GetStance();
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m_Rotation = a_Player->GetRotation();
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m_Pitch = a_Player->GetPitch();
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m_bFlying = a_Player->GetFlying();
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}
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int cPacket_PlayerMoveLook::Parse(const char * a_Data, int a_Size)
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{
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int TotalBytes = 0;
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HANDLE_PACKET_READ(ReadDouble, m_PosX, TotalBytes);
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HANDLE_PACKET_READ(ReadDouble, m_PosY, TotalBytes);
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HANDLE_PACKET_READ(ReadDouble, m_Stance, TotalBytes);
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HANDLE_PACKET_READ(ReadDouble, m_PosZ, TotalBytes);
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HANDLE_PACKET_READ(ReadFloat, m_Rotation, TotalBytes);
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HANDLE_PACKET_READ(ReadFloat, m_Pitch, TotalBytes);
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HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
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return TotalBytes;
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}
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void cPacket_PlayerMoveLook::Serialize(AString & a_Data) const
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{
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AppendByte (a_Data, m_PacketID);
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AppendDouble(a_Data, m_PosX);
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AppendDouble(a_Data, m_PosY);
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AppendDouble(a_Data, m_Stance);
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AppendDouble(a_Data, m_PosZ);
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AppendFloat (a_Data, m_Rotation);
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AppendFloat (a_Data, m_Pitch);
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AppendBool (a_Data, m_bFlying);
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}
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