mcserver/source/UI
sebi.noreply@gmail.com e33e9111ab Fixed issues with pickups.
* Now when picking up max. stack amount is checked.
* Added cInventory::AddItemAnyAmount() which will not fail if it cannot add all items (it will just modify amount)
* If there is no space in inventory and picking up stacked items, it will try to fill stacks already in inventory, partially picking up the item.
* When closing inventory player will drop any items it's currently 'dragging'

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1008 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-24 12:48:25 +00:00
..
SlotArea.cpp Fixed issues with pickups. 2012-10-24 12:48:25 +00:00
SlotArea.h Sockets are now owned by SocketThreads instead of ClientHandle (FS #246 and FS #247) 2012-09-25 08:23:19 +00:00
Window.cpp Double chests are now working, and with sound. (FS #69) 2012-10-20 21:53:09 +00:00
Window.h Double chests are now working, and with sound. (FS #69) 2012-10-20 21:53:09 +00:00
WindowOwner.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00