162 lines
3.1 KiB
C++
162 lines
3.1 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#ifndef _WIN32
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#include <cstdlib>
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#endif
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#include "Pickup.h"
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#include "ClientHandle.h"
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#include "Inventory.h"
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#include "World.h"
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#include "Simulator/FluidSimulator.h"
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#include "Server.h"
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#include "Player.h"
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#include "PluginManager.h"
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#include "Item.h"
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#include "Root.h"
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#include "Tracer.h"
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#include "Chunk.h"
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#include "Vector3d.h"
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#include "Vector3f.h"
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cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
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: cEntity(etPickup, ((double)(a_MicroPosX)) / 32, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32)
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, m_Health(5)
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, m_Timer( 0.f )
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, m_Item(a_Item)
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, m_bCollected( false )
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{
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SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
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m_Gravity = -3.0;
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}
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void cPickup::Initialize(cWorld * a_World)
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{
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super::Initialize(a_World);
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a_World->BroadcastSpawn(*this);
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}
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void cPickup::SpawnOn(cClientHandle & a_Client)
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{
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a_Client.SendPickupSpawn(*this);
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}
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void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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BroadcastMovementUpdate(); //Notify clients of position
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m_Timer += a_Dt;
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if (!m_bCollected)
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{
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int BlockX = (int) floor(GetPosX());
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int BlockY = (int) floor(GetPosY());
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int BlockZ = (int) floor(GetPosZ());
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//Position might have changed due to physics. So we have to make sure we have the correct chunk.
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cChunk * CurrentChunk = a_Chunk.GetNeighborChunk(BlockX,BlockZ);
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if (CurrentChunk != NULL) //Making sure the chunk is loaded
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{
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int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width);
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int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width);
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BLOCKTYPE BlockBelow = CurrentChunk->GetBlock( RelBlockX, BlockY - 1, RelBlockZ );
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BLOCKTYPE BlockIn = CurrentChunk->GetBlock( RelBlockX, BlockY, RelBlockZ );
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if( IsBlockLava(BlockBelow) || BlockBelow == E_BLOCK_FIRE
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|| IsBlockLava(BlockIn) || BlockIn == E_BLOCK_FIRE )
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{
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m_bCollected = true;
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m_Timer = 0; //We have to reset the timer.
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m_Timer += a_Dt; //In case we have to destroy the pickup in the same tick.
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if (m_Timer > 500.f)
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{
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Destroy();
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return;
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}
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}
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}
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}
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else
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{
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if (m_Timer > 500.f) // 0.5 second
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{
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Destroy();
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return;
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}
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}
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if (m_Timer > 1000 * 60 * 5) // 5 minutes
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{
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Destroy();
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return;
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}
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if (GetPosY() < -8) // Out of this world and no more visible!
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{
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Destroy();
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return;
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}
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}
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bool cPickup::CollectedBy(cPlayer * a_Dest)
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{
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if (m_bCollected)
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{
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return false; // It's already collected!
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}
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// 800 is to long
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if (m_Timer < 500.f)
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{
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return false; // Not old enough
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}
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if (cRoot::Get()->GetPluginManager()->CallHookCollectingPickup(a_Dest, *this))
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{
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return false;
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}
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if (a_Dest->GetInventory().AddItemAnyAmount(m_Item))
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{
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m_World->BroadcastCollectPickup(*this, *a_Dest);
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m_bCollected = true;
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m_Timer = 0;
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if (m_Item.m_ItemCount != 0)
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{
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cItems Pickup;
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Pickup.push_back(cItem(m_Item));
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m_World->SpawnItemPickups(Pickup, GetPosX(), GetPosY(), GetPosZ());
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}
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return true;
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}
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return false;
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}
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