61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
|
|
#pragma once
|
|
|
|
#include "BlockEntity.h"
|
|
#include "UI/WindowOwner.h"
|
|
#include "ItemGrid.h"
|
|
|
|
|
|
|
|
|
|
|
|
namespace Json
|
|
{
|
|
class Value;
|
|
}
|
|
|
|
class cClientHandle;
|
|
class cServer;
|
|
|
|
|
|
|
|
|
|
|
|
class cDispenserEntity :
|
|
public cBlockEntity,
|
|
public cBlockEntityWindowOwner
|
|
{
|
|
public:
|
|
cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
|
|
virtual ~cDispenserEntity();
|
|
virtual void Destroy(void);
|
|
|
|
bool LoadFromJson(const Json::Value & a_Value);
|
|
|
|
// cBlockEntity overrides:
|
|
virtual void SaveToJson(Json::Value & a_Value) override;
|
|
virtual void SendTo(cClientHandle & a_Client) override;
|
|
virtual bool Tick(float a_Dt) override;
|
|
virtual void UsedBy(cPlayer * a_Player) override;
|
|
|
|
const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
|
|
|
|
void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
|
|
|
|
/// Sets the dispenser to dispense an item in the next tick
|
|
void Activate(void);
|
|
|
|
const cItemGrid & GetContents(void) const { return m_Contents; }
|
|
cItemGrid & GetContents(void) { return m_Contents; }
|
|
|
|
private:
|
|
cItemGrid m_Contents;
|
|
bool m_ShouldDispense; ///< If true, the dispenser will dispense an item in the next tick
|
|
|
|
void Dispense(void);
|
|
};
|
|
|
|
|
|
|
|
|