70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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class cBlockSaplingHandler :
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public cBlockHandler
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{
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public:
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cBlockSaplingHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Only the first 2 bits contain the display information, the others are for growing
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a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3));
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));
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}
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virtual bool DoesAllowBlockOnTop(void) override
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{
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return false;
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}
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void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if ((Meta & 0x08) != 0)
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{
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a_World->GrowTree(a_BlockX, a_BlockY, a_BlockZ);
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}
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else
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{
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a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x08);
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}
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}
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virtual bool CanBePlacedOnSide() override
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{
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return false;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.grass";
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}
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} ;
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