184 lines
2.4 KiB
C++
184 lines
2.4 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "IsThread.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cCriticalSection:
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cCriticalSection::cCriticalSection()
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{
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#ifdef _WIN32
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InitializeCriticalSection(&m_CriticalSection);
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#else
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pthread_mutexattr_init(&m_Attributes);
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pthread_mutexattr_settype(&m_Attributes, PTHREAD_MUTEX_RECURSIVE);
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if (pthread_mutex_init(&m_CriticalSection, &m_Attributes) != 0)
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{
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LOGERROR("Could not initialize Critical Section!");
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}
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#endif
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}
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cCriticalSection::~cCriticalSection()
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{
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#ifdef _WIN32
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DeleteCriticalSection(&m_CriticalSection);
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#else
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if (pthread_mutex_destroy(&m_CriticalSection) != 0)
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{
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LOGWARNING("Could not destroy Critical Section!");
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}
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pthread_mutexattr_destroy(&m_Attributes);
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#endif
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}
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void cCriticalSection::Lock()
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{
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#ifdef _WIN32
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EnterCriticalSection(&m_CriticalSection);
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#else
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pthread_mutex_lock(&m_CriticalSection);
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#endif
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#ifdef _DEBUG
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m_IsLocked = true;
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m_OwningThreadID = cIsThread::GetCurrentID();
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#endif // _DEBUG
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}
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void cCriticalSection::Unlock()
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{
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#ifdef _DEBUG
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m_IsLocked = false;
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#endif // _DEBUG
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#ifdef _WIN32
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LeaveCriticalSection(&m_CriticalSection);
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#else
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pthread_mutex_unlock(&m_CriticalSection);
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#endif
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}
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#ifdef _DEBUG
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bool cCriticalSection::IsLocked(void)
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{
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return m_IsLocked;
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}
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bool cCriticalSection::IsLockedByCurrentThread(void)
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{
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return (m_IsLocked && (m_OwningThreadID == cIsThread::GetCurrentID()));
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}
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#endif // _DEBUG
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cCSLock
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cCSLock::cCSLock(cCriticalSection * a_CS)
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: m_CS(a_CS)
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, m_IsLocked(false)
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{
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Lock();
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}
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cCSLock::cCSLock(cCriticalSection & a_CS)
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: m_CS(&a_CS)
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, m_IsLocked(false)
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{
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Lock();
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}
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cCSLock::~cCSLock()
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{
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if (!m_IsLocked)
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{
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return;
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}
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Unlock();
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}
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void cCSLock::Lock(void)
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{
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ASSERT(!m_IsLocked);
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m_IsLocked = true;
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m_CS->Lock();
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}
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void cCSLock::Unlock(void)
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{
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ASSERT(m_IsLocked);
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m_IsLocked = false;
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m_CS->Unlock();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cCSUnlock:
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cCSUnlock::cCSUnlock(cCSLock & a_Lock) :
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m_Lock(a_Lock)
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{
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m_Lock.Unlock();
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}
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cCSUnlock::~cCSUnlock()
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{
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m_Lock.Lock();
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}
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