mcserver/source/MonsterConfig.cpp

115 lines
2.6 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MonsterConfig.h"
#include "Mobs/Monster.h"
#include "../iniFile/iniFile.h"
//#include <cstdio>
struct cMonsterConfig::sAttributesStruct
{
AString m_name;
float m_SightDistance;
float m_AttackDamage;
float m_AttackRange;
float m_AttackRate;
int m_MaxHealth;
};
struct cMonsterConfig::sMonsterConfigState
{
AString MonsterTypes;
std::list< sAttributesStruct > AttributesList;
};
cMonsterConfig::cMonsterConfig(void)
: m_pState( new sMonsterConfigState )
{
Initialize();
}
cMonsterConfig::~cMonsterConfig() {
delete m_pState;
}
void cMonsterConfig::Initialize() {
sAttributesStruct Attributes;
cIniFile SettingsIniFile("settings.ini");
cIniFile MonstersIniFile("monsters.ini");
if (!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile())
{
LOGWARNING("cMonsterConfig: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n");
return;
}
m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types","");
if ( m_pState->MonsterTypes.empty() )
{
LOGWARNING("cMonsterConfig: No Monster types listed in config file, using default attributes \n");
return;
}
AStringVector SplitList = StringSplit(m_pState->MonsterTypes,",");
for (unsigned int i = 0; i < SplitList.size(); ++i)
{
if (!SplitList[i].empty())
{
Attributes.m_name = SplitList[i].c_str();
Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackDamage", 0);
Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRange", 0);
Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "SightDistance", 0);
Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRate", 0);
Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i].c_str(), "MaxHealth", 0);
m_pState->AttributesList.push_front(Attributes);
}
} // for i - SplitList[]
}
void cMonsterConfig::AssignAttributes(cMonster *m, const char* n)
{
std::list<sAttributesStruct>::const_iterator itr;
for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
{
if(itr->m_name.compare(n) == 0)
{
m->SetAttackDamage (itr->m_AttackDamage);
m->SetAttackRange (itr->m_AttackRange);
m->SetSightDistance(itr->m_SightDistance);
m->SetAttackRate ((int)itr->m_AttackRate);
m->SetMaxHealth ((short)itr->m_MaxHealth);
}
} // for itr - m_pState->AttributesList[]
}