89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
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// Statistics.h
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// Interfaces to the cStatistics class representing a statistics-collecting callback
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#pragma once
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#include "Callback.h"
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class cStatistics :
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public cCallback
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{
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friend class cStatisticsFactory;
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public:
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cStatistics(void);
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protected:
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int m_TotalChunks; // Total number of chunks that go through this callback (OnNewChunk())
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int m_BiomeCounts[256];
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int m_BlockCounts[256][256]; // First dimension is the biome, second dimension is BlockType
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int m_BiomeNumChunks; // Num chunks that have been processed for biome stats
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int m_BlockNumChunks; // Num chunks that have been processed for block stats
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bool m_IsBiomesValid; // Set to true in OnBiomes(), reset to false in OnNewChunk(); if true, the m_BiomeData is valid for the current chunk
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unsigned char m_BiomeData[16 * 16];
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bool m_IsFirstSectionInChunk; // True if there was no section in the chunk yet. Set by OnNewChunk(), reset by OnSection()
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// cCallback overrides:
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virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
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virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
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virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
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virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
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virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
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virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
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virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
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virtual bool OnHeightMap(const int * a_HeightMap) override { return false; }
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virtual bool OnSection(
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unsigned char a_Y,
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const BLOCKTYPE * a_BlockTypes,
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const NIBBLETYPE * a_BlockAdditional,
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const NIBBLETYPE * a_BlockMeta,
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const NIBBLETYPE * a_BlockLight,
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const NIBBLETYPE * a_BlockSkyLight
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) override;
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} ;
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class cStatisticsFactory :
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public cCallbackFactory
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{
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public:
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virtual ~cStatisticsFactory();
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virtual cCallback * CreateNewCallback(void)
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{
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return new cStatistics;
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}
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protected:
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// The results, combined, are stored here:
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int m_TotalChunks;
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int m_BiomeCounts[256];
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int m_BlockCounts[256][256]; // First dimension is the biome, second dimension is BlockType
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int m_BiomeNumChunks; // Num chunks that have been processed for biome stats
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int m_BlockNumChunks; // Num chunks that have been processed for block stats
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void JoinResults(void);
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void SaveBiomes(void);
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void SaveBlockTypes(void);
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void SaveBiomeBlockTypes(void);
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} ;
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