47 lines
896 B
C++
47 lines
896 B
C++
#pragma once
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#include "BlockHandler.h"
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#include "../MersenneTwister.h"
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#include "../World.h"
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class cBlockStemsHandler : public cBlockHandler
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{
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public:
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cBlockStemsHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual bool NeedsRandomTicks() override
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{
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return true;
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}
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virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
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{
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return 0;
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}
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virtual int GetDropID() override
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{
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if(m_BlockID == E_BLOCK_MELON_STEM)
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return E_ITEM_MELON_SEEDS;
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return E_ITEM_PUMPKIN_SEEDS;
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}
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void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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{
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//TODO: Handle Growing here
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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{
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return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND;
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}
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virtual AString GetStepSound(void) override
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{
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return "step.wood";
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}
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};
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