229 lines
10 KiB
C++
229 lines
10 KiB
C++
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#pragma once
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#include "Item.h"
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class cPlugin;
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// fwd: World.h
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class cWorld;
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// fwd: ChunkDesc.h
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class cChunkDesc;
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// fwd: Player.h
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class cPlayer;
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// fwd: CraftingRecipes.h
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class cCraftingGrid;
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class cCraftingRecipe;
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// fwd: Pickup.h
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class cPickup;
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// fwd: Pawn.h
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struct TakeDamageInfo;
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class cPawn;
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class cPluginManager // tolua_export
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{ // tolua_export
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public: // tolua_export
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// Called each tick
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virtual void Tick(float a_Dt);
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// tolua_begin
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enum PluginHook
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{
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HOOK_BLOCK_TO_PICKUPS,
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HOOK_CHAT,
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HOOK_CHUNK_AVAILABLE,
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HOOK_CHUNK_GENERATED,
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HOOK_CHUNK_GENERATING,
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HOOK_CHUNK_UNLOADED,
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HOOK_CHUNK_UNLOADING,
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HOOK_COLLECTING_PICKUP,
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HOOK_CRAFTING_NO_RECIPE,
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HOOK_DISCONNECT,
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HOOK_HANDSHAKE,
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HOOK_KILLING,
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HOOK_LOGIN,
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HOOK_PLAYER_BREAKING_BLOCK,
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HOOK_PLAYER_BROKEN_BLOCK,
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HOOK_PLAYER_EATING,
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HOOK_PLAYER_JOINED,
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HOOK_PLAYER_LEFT_CLICK,
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HOOK_PLAYER_MOVING,
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HOOK_PLAYER_PLACED_BLOCK,
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HOOK_PLAYER_PLACING_BLOCK,
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HOOK_PLAYER_RIGHT_CLICK,
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HOOK_PLAYER_SHOOTING,
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HOOK_PLAYER_SPAWNED,
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HOOK_PLAYER_TOSSING_ITEM,
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HOOK_PLAYER_USED_BLOCK,
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HOOK_PLAYER_USED_ITEM,
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HOOK_PLAYER_USING_BLOCK,
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HOOK_PLAYER_USING_ITEM,
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HOOK_POST_CRAFTING,
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HOOK_PRE_CRAFTING,
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HOOK_TAKE_DAMAGE,
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HOOK_TICK,
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HOOK_UPDATED_SIGN,
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HOOK_UPDATING_SIGN,
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HOOK_WEATHER_CHANGED,
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HOOK_WEATHER_CHANGING,
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// Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants,
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// and it definitely needs adding in cPlugin_NewLua::GetHookFnName() !
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} ;
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// tolua_end
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/// Used as a callback for enumerating bound commands
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class cCommandEnumCallback
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{
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public:
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/** Called for each command; return true to abort enumeration
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For console commands, a_Permission is not used (set to empty string)
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*/
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virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0;
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} ;
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/// Returns the instance of the Plugin Manager (there is only ever one)
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static cPluginManager * Get(void); // tolua_export
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typedef std::map< AString, cPlugin * > PluginMap;
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typedef std::list< cPlugin * > PluginList;
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cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
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const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
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void FindPlugins(); // tolua_export
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void ReloadPlugins(); // tolua_export
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void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); // tolua_export
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unsigned int GetNumPlugins() const; // tolua_export
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bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
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bool CallHookChat (cPlayer * a_Player, const AString & a_Message);
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bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
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bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
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bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
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bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
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bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
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bool CallHookKilling (cPawn & a_Victim, cEntity * a_Killer);
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bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
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bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerEating (cPlayer & a_Player);
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bool CallHookPlayerJoined (cPlayer & a_Player);
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bool CallHookPlayerMoving (cPlayer & a_Player);
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bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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bool CallHookPlayerShooting (cPlayer & a_Player);
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bool CallHookPlayerSpawned (cPlayer & a_Player);
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bool CallHookPlayerTossingItem (cPlayer & a_Player);
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bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TDI);
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bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
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bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
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bool CallHookWeatherChanged (cWorld & a_World);
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bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
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bool DisablePlugin(const AString & a_PluginName); // tolua_export
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bool LoadPlugin (const AString & a_PluginName); // tolua_export
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/// Removes all hooks the specified plugin has registered
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void RemoveHooks(cPlugin * a_Plugin);
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/// Removes the plugin from the internal structures and deletes its object.
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void RemovePlugin(cPlugin * a_Plugin);
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/// Removes all command bindings that the specified plugin has made
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void RemovePluginCommands(cPlugin * a_Plugin);
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/// Binds a command to the specified plugin. Returns true if successful, false if command already bound.
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bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
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/// Calls a_Callback for each bound command, returns true if all commands were enumerated
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bool ForEachCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
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/// Returns true if the command is in the command map
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bool IsCommandBound(const AString & a_Command); // tolua_export
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/// Returns the permission needed for the specified command; empty string if command not found
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AString GetCommandPermission(const AString & a_Command); // tolua_export
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/// Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed.
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bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
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/// Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found)
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bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
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/// Removes all console command bindings that the specified plugin has made
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void RemovePluginConsoleCommands(cPlugin * a_Plugin);
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/// Binds a console command to the specified plugin. Returns true if successful, false if command already bound.
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bool BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
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/// Calls a_Callback for each bound console command, returns true if all commands were enumerated
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bool ForEachConsoleCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
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/// Returns true if the console command is in the command map
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bool IsConsoleCommandBound(const AString & a_Command); // tolua_export
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/// Executes the command split into a_Split, as if it was given on the console. Returns true if executed.
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bool ExecuteConsoleCommand(const AStringVector & a_Split); // tolua_export
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private:
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friend class cRoot;
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class cCommandReg
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{
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public:
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cPlugin * m_Plugin;
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AString m_Permission; // Not used for console commands
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AString m_HelpString;
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} ;
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typedef std::map< cPluginManager::PluginHook, cPluginManager::PluginList > HookMap;
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typedef std::map<AString, cCommandReg> CommandMap;
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PluginList m_DisablePluginList;
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PluginMap m_Plugins;
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HookMap m_Hooks;
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CommandMap m_Commands;
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CommandMap m_ConsoleCommands;
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bool m_bReloadPlugins;
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cPluginManager();
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~cPluginManager();
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void ReloadPluginsNow(void);
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void UnloadPluginsNow(void);
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/// Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again.
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bool AddPlugin(cPlugin * a_Plugin);
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/// Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled.
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bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
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} ; // tolua_export
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