91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../Vine.h"
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class cBlockVineHandler :
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public cBlockHandler
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{
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public:
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cBlockVineHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cVine::DirectionToMetaData(a_Dir));
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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if (
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(a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ ) == E_BLOCK_VINES) &&
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(cVine::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY + 1, a_BlockZ )) == a_Dir)
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)
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{
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return true;
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}
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BLOCKTYPE TopBlock = a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ);
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if (g_BlockIsSolid[TopBlock] || (TopBlock == E_BLOCK_LEAVES))
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{
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AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true );
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BLOCKTYPE BaseBlock = a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ);
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if (!g_BlockIsSolid[BaseBlock] && (BaseBlock != E_BLOCK_LEAVES))
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{
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AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, false );
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a_World->SetBlock( a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_VINES, 0);
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}
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return true;
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}
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AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true );
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BLOCKTYPE BaseBlock = a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ);
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return (g_BlockIsSolid[BaseBlock] || (BaseBlock == E_BLOCK_LEAVES));
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}
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virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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char Dir = cVine::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ));
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return CanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Dir);
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}
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virtual bool DoesIgnoreBuildCollision(void) override
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{
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return true;
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}
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virtual bool DoesAllowBlockOnTop(void) override
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{
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return false;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.grass";
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}
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bool DoesDropOnUnsuitable(void)
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{
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return false;
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}
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} ;
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