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#pragma once
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#include "cPassiveAggressiveMonster.h"
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class cZombiepigman : public cPassiveAggressiveMonster
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{
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public:
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cZombiepigman();
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~cZombiepigman();
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virtual bool IsA( const char* a_EntityType );
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virtual void Tick(float a_Dt);
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virtual void KilledBy( cEntity* a_Killer );
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};
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