130 lines
2.2 KiB
C++
130 lines
2.2 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cTCPLink.h"
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#include "cSocket.h"
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#ifdef _WIN32
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#define MSG_NOSIGNAL (0)
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#endif
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#ifdef __MACH__
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#define MSG_NOSIGNAL (0)
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#endif
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cTCPLink::cTCPLink()
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: m_Socket( 0 )
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, m_StopEvent( new cEvent() )
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{
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}
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cTCPLink::~cTCPLink()
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{
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if( m_Socket )
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{
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CloseSocket();
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m_StopEvent->Wait();
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}
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delete m_StopEvent;
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}
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void cTCPLink::CloseSocket()
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{
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if( m_Socket )
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{
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m_Socket.CloseSocket();
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m_Socket = 0;
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}
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}
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bool cTCPLink::Connect( const AString & a_Address, unsigned int a_Port )
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{
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if( m_Socket )
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{
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LOGWARN("WARNING: cTCPLink Connect() called while still connected. ALWAYS disconnect before re-connecting!");
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}
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m_Socket = cSocket::CreateSocket();
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if( !m_Socket.IsValid() )
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{
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LOGERROR("cTCPLink: Failed to create socket");
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return false;
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}
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if (m_Socket.Connect(a_Address, a_Port) != 0)
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{
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LOGWARN("cTCPLink: Cannot connect to server \"%s\" (%s)", m_Socket.GetLastErrorString().c_str());
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m_Socket.CloseSocket();
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return false;
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}
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cThread( ReceiveThread, this );
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return true;
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}
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int cTCPLink::Send(const char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
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{
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(void)a_Flags;
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if (!m_Socket.IsValid())
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{
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LOGWARN("cTCPLink: Trying to send data without a valid connection!");
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return -1;
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}
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return m_Socket.Send(a_Data, a_Size);
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}
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int cTCPLink::SendMessage(const char * a_Message, int a_Flags /* = 0 */ )
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{
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(void)a_Flags;
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if (!m_Socket.IsValid())
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{
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LOGWARN("cTCPLink: Trying to send message without a valid connection!");
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return -1;
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}
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return m_Socket.Send(a_Message, strlen(a_Message));
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}
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void cTCPLink::ReceiveThread( void* a_Param)
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{
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cTCPLink* self = (cTCPLink*)a_Param;
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cSocket Socket = self->m_Socket;
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int Received = 0;
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do
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{
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char Data[256];
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Received = Socket.Receive(Data, sizeof(Data), 0);
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self->ReceivedData( Data, ((Received > 0) ? Received : -1) );
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} while ( Received > 0 );
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LOGINFO("cTCPLink Disconnected (%i)", Received );
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if (Socket == self->m_Socket)
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{
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self->m_StopEvent->Set();
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}
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}
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