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#pragma once
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#include "cAggressiveMonster.h"
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class cPassiveAggressiveMonster : public cAggressiveMonster
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{
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public:
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cPassiveAggressiveMonster();
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~cPassiveAggressiveMonster();
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virtual void TakeDamage(int a_Damage, cEntity* a_Instigator);
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void EventSeePlayer(cEntity *a_Entity);
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};
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