mcserver/source/cCriticalSection.cpp

158 lines
2.5 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCriticalSection:
cCriticalSection::cCriticalSection()
{
#ifdef _WIN32
InitializeCriticalSection( &m_CriticalSection );
#else
m_Attributes = new pthread_mutexattr_t;
pthread_mutexattr_init((pthread_mutexattr_t*)m_Attributes);
pthread_mutexattr_settype((pthread_mutexattr_t*)m_Attributes, PTHREAD_MUTEX_RECURSIVE);
m_CriticalSectionPtr = new pthread_mutex_t;
if( pthread_mutex_init( (pthread_mutex_t*)m_CriticalSectionPtr, (pthread_mutexattr_t*)m_Attributes ) != 0 )
{
LOG("ERROR: Could not initialize Critical Section!");
}
#endif
}
cCriticalSection::~cCriticalSection()
{
#ifdef _WIN32
DeleteCriticalSection( &m_CriticalSection );
#else
if( pthread_mutex_destroy( (pthread_mutex_t*)m_CriticalSectionPtr ) != 0 )
{
LOG("ERROR: Could not destroy Critical Section!");
}
delete (pthread_mutex_t*)m_CriticalSectionPtr;
pthread_mutexattr_destroy( (pthread_mutexattr_t*)m_Attributes );
delete (pthread_mutexattr_t*)m_Attributes;
#endif
}
void cCriticalSection::Lock()
{
#ifdef _WIN32
EnterCriticalSection( &m_CriticalSection );
#else
pthread_mutex_lock( (pthread_mutex_t*)m_CriticalSectionPtr );
#endif
}
void cCriticalSection::Unlock()
{
#ifdef _WIN32
LeaveCriticalSection( &m_CriticalSection );
#else
pthread_mutex_unlock( (pthread_mutex_t*)m_CriticalSectionPtr );
#endif
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCSLock
cCSLock::cCSLock(cCriticalSection * a_CS)
: m_CS(a_CS)
, m_IsLocked(false)
{
Lock();
}
cCSLock::cCSLock(cCriticalSection & a_CS)
: m_CS(&a_CS)
, m_IsLocked(false)
{
Lock();
}
cCSLock::~cCSLock()
{
if (!m_IsLocked)
{
return;
}
Unlock();
}
void cCSLock::Lock(void)
{
ASSERT(!m_IsLocked);
m_IsLocked = true;
m_CS->Lock();
}
void cCSLock::Unlock(void)
{
ASSERT(m_IsLocked);
m_IsLocked = false;
m_CS->Unlock();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCSUnlock:
cCSUnlock::cCSUnlock(cCSLock & a_Lock) :
m_Lock(a_Lock)
{
m_Lock.Unlock();
}
cCSUnlock::~cCSUnlock()
{
m_Lock.Lock();
}