.. |
md5
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
packets
|
Fixes:
|
2011-12-22 16:30:40 +00:00 |
AllToLua.bat
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Bindings.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
Bindings.h
|
Can now set gamemode via lua.
|
2011-11-10 18:28:21 +00:00 |
BlockID.h
|
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
|
2011-11-07 22:59:29 +00:00 |
Defines.h
|
- Implemented function to check item category
|
2011-12-25 17:47:01 +00:00 |
Endianness.h
|
Added cRedstone to project file
|
2011-11-04 16:05:18 +00:00 |
FileDefine.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
LuaFunctions.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
MCSocket.h
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
ManualBindings.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
ManualBindings.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Matrix4f.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
MemoryLeak.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
MersenneTwister.h
|
Code improvements
|
2011-12-25 13:44:22 +00:00 |
PacketID.h
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
SquirrelBindings.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
SquirrelBindings.h
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
Vector3d.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Vector3d.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Vector3f.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Vector3f.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Vector3i.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cAuthenticator.cpp
|
Code improvements
|
2011-12-25 13:44:22 +00:00 |
cAuthenticator.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cBlockEntity.h
|
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
|
2011-11-06 09:23:20 +00:00 |
cBlockToPickup.cpp
|
- Implemented function to check item category
|
2011-12-25 17:47:01 +00:00 |
cBlockToPickup.h
|
- improved and simplified the door system (shorter, clearer)
|
2011-12-25 01:40:31 +00:00 |
cBlockingTCPLink.cpp
|
Compiles for linux
|
2011-10-21 21:25:29 +00:00 |
cBlockingTCPLink.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cCavespider.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cCavespider.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cChatColor.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cChatColor.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cChestEntity.cpp
|
Code improvements
|
2011-12-25 13:44:22 +00:00 |
cChestEntity.h
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cChicken.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cChicken.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cChunk.cpp
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
cChunk.h
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
cChunkGenerator.cpp
|
The missing file! cChunkGenerator.h/cpp
|
2011-12-25 12:55:20 +00:00 |
cChunkGenerator.h
|
The missing file! cChunkGenerator.h/cpp
|
2011-12-25 12:55:20 +00:00 |
cChunkLoader.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cChunkLoader.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cChunkMap.cpp
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
cChunkMap.h
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
cClientHandle.cpp
|
Hold item is now dropped when inventory is closed
|
2011-12-25 14:03:01 +00:00 |
cClientHandle.h
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
cCow.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cCow.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cCraftingWindow.cpp
|
Code improvements
|
2011-12-25 13:44:22 +00:00 |
cCraftingWindow.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cCreeper.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cCreeper.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cCriticalSection.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cCriticalSection.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cCuboid.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cCuboid.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cDoors.h
|
- improved and simplified the door system (shorter, clearer)
|
2011-12-25 01:40:31 +00:00 |
cEnderman.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cEnderman.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cEntity.cpp
|
Fixed some "Entity was not found in any chunk!" warnings
|
2011-11-02 20:19:57 +00:00 |
cEntity.h
|
Fixed some "Entity was not found in any chunk!" warnings
|
2011-11-02 20:19:57 +00:00 |
cEvent.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cEvent.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cFileFormatUpdater.cpp
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cFileFormatUpdater.h
|
Player data is saved and loaded as human readable JSON now.
|
2011-10-31 21:30:14 +00:00 |
cFluidSimulator.cpp
|
- Implemented function to check item category
|
2011-12-25 17:47:01 +00:00 |
cFluidSimulator.h
|
Refactored both simulators (water and lava) to make them more flexible and easier to modify
|
2011-12-25 16:20:06 +00:00 |
cFurnaceEntity.cpp
|
Player data is saved and loaded as human readable JSON now.
|
2011-10-31 21:30:14 +00:00 |
cFurnaceEntity.h
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cFurnaceRecipe.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cFurnaceRecipe.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.cpp
|
Code improvements
|
2011-12-25 13:44:22 +00:00 |
cFurnaceWindow.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGenSettings.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGenSettings.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGhast.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cGhast.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cGroup.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGroup.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGroupManager.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGroupManager.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
|
Compiles for linux
|
2011-10-21 21:25:29 +00:00 |
cHeartBeat.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cInventory.cpp
|
Fixes:
|
2011-12-22 16:30:40 +00:00 |
cInventory.h
|
Player data is saved and loaded as human readable JSON now.
|
2011-10-31 21:30:14 +00:00 |
cItem.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cItem.h
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cLadder.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cLavaSimulator.cpp
|
Refactored both simulators (water and lava) to make them more flexible and easier to modify
|
2011-12-25 16:20:06 +00:00 |
cLavaSimulator.h
|
Refactored both simulators (water and lava) to make them more flexible and easier to modify
|
2011-12-25 16:20:06 +00:00 |
cLog.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cLog.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cLuaCommandBinder.cpp
|
Fixed crash when client only sends a space in the chat
|
2011-11-02 01:20:40 +00:00 |
cLuaCommandBinder.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMCLogger.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMCLogger.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMakeDir.cpp
|
Fixed bug in cMakeDir where it would only create directories named "world"
|
2011-10-26 13:07:39 +00:00 |
cMakeDir.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMonster.cpp
|
Fixes:
|
2011-12-22 16:30:40 +00:00 |
cMonster.h
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cMonsterConfig.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMonsterConfig.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cNoise.cpp
|
Using SSE instructions for noise (terrain generation)
|
2011-10-25 18:57:38 +00:00 |
cNoise.h
|
Using SSE instructions for noise (terrain generation)
|
2011-10-25 18:57:38 +00:00 |
cPawn.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cPawn.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cPickup.cpp
|
Very alpha water physic for pickups (The swim now)
|
2011-12-24 01:36:15 +00:00 |
cPickup.h
|
Very alpha water physic for pickups (The swim now)
|
2011-12-24 01:36:15 +00:00 |
cPig.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cPig.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cPiston.cpp
|
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
|
2011-11-09 01:31:19 +00:00 |
cPiston.h
|
Added Sebi's changes to pistons and item drops.
|
2011-11-07 18:19:38 +00:00 |
cPlayer.cpp
|
Hold item is now dropped when inventory is closed
|
2011-12-25 14:03:01 +00:00 |
cPlayer.h
|
Hold item is now dropped when inventory is closed
|
2011-12-25 14:03:01 +00:00 |
cPlugin.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPlugin.h
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPluginManager.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPluginManager.h
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPlugin_Lua.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cPlugin_Lua.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRecipeChecker.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cRecipeChecker.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRedstone.cpp
|
Some more changes to redstone.
|
2011-11-10 17:03:35 +00:00 |
cRedstone.h
|
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
|
2011-11-09 01:31:19 +00:00 |
cReferenceManager.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cReferenceManager.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRoot.cpp
|
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
|
2011-12-23 14:26:29 +00:00 |
cRoot.h
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cSemaphore.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSemaphore.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cServer.cpp
|
Code improvements
|
2011-12-25 13:44:22 +00:00 |
cServer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSheep.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cSheep.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSign.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSignEntity.h
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSilverfish.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cSilverfish.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSkeleton.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cSkeleton.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSleep.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSleep.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSlime.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cSlime.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cSocket.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cSocket.h
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cSpider.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cSpider.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSquid.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cSquid.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cStairs.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTCPLink.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cTCPLink.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cThread.cpp
|
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
|
2011-12-23 14:26:29 +00:00 |
cThread.h
|
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
|
2011-12-23 14:26:29 +00:00 |
cTimer.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTimer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTorch.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTracer.cpp
|
Fixes:
|
2011-12-22 16:30:40 +00:00 |
cTracer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWaterSimulator.cpp
|
Refactored both simulators (water and lava) to make them more flexible and easier to modify
|
2011-12-25 16:20:06 +00:00 |
cWaterSimulator.h
|
Refactored both simulators (water and lava) to make them more flexible and easier to modify
|
2011-12-25 16:20:06 +00:00 |
cWebAdmin.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cWebAdmin.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebPlugin.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebPlugin.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWindow.cpp
|
Hold item is now dropped when inventory is closed
|
2011-12-25 14:03:01 +00:00 |
cWindow.h
|
Code improvements
|
2011-12-25 13:44:22 +00:00 |
cWindowOwner.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWolf.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cWolf.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cWorld.cpp
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
cWorld.h
|
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
|
2011-12-24 23:34:30 +00:00 |
cZombie.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cZombie.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cZombiepigman.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cZombiepigman.h
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
lua5.1.dll
|
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
|
2011-11-09 22:17:30 +00:00 |
main.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
tolua++.exe
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
tolua++.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
tolua_base.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
virtual_method_hooks.lua
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |