99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "SquirrelCommandBinder.h"
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#include "Player.h"
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#include "Plugin.h"
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#include "Plugin_Squirrel.h"
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#include "squirrelbindings/SquirrelArray.h"
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cSquirrelCommandBinder::cSquirrelCommandBinder()
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{
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}
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cSquirrelCommandBinder::~cSquirrelCommandBinder()
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{
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}
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void cSquirrelCommandBinder::ClearBindings()
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{
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m_BoundCommands.clear();
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}
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void cSquirrelCommandBinder::RemoveBindingsForPlugin( cPlugin* a_Plugin )
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{
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for( CommandMap::iterator itr = m_BoundCommands.begin(); itr != m_BoundCommands.end(); )
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{
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if( itr->second.Plugin == a_Plugin )
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{
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LOGINFO("Unbinding %s ", itr->first.c_str( ) );
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CommandMap::iterator eraseme = itr;
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++itr;
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m_BoundCommands.erase( eraseme );
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continue;
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}
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++itr;
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}
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}
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bool cSquirrelCommandBinder::BindCommand( const std::string & a_Command, const std::string & a_Permission, cPlugin* a_Plugin, Sqrat::Function a_Callback )
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{
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if( !a_Plugin->CanBindCommands() )
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{
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LOGERROR("ERROR: Trying to bind command \"%s\" to a plugin that is not initialized.", a_Command.c_str() );
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return false;
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}
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if( m_BoundCommands.find( a_Command ) != m_BoundCommands.end() )
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{
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LOGERROR("ERROR: Trying to bind command \"%s\" that has already been bound.", a_Command.c_str() );
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return false;
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}
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LOGINFO("Binding %s (%s)", a_Command.c_str(), a_Permission.c_str() );
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BoundFunction Callback;
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Callback.Callback = a_Callback;
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Callback.Plugin = a_Plugin;
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Callback.Permission = a_Permission;
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m_BoundCommands[ a_Command ] = Callback;
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return true;
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}
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bool cSquirrelCommandBinder::HandleCommand( const std::string & a_Command, cPlayer* a_Player )
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{
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AStringVector Split = StringSplit(a_Command, " ");
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if (Split.size() == 0)
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{
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return false;
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}
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CommandMap::iterator FoundCommand = m_BoundCommands.find( Split[0] );
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if( FoundCommand != m_BoundCommands.end() )
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{
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const BoundFunction & func = FoundCommand->second;
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if( func.Permission.size() > 0 )
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{
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if( !a_Player->HasPermission( func.Permission.c_str() ) )
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{
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return false;
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}
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}
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// Push the split
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SquirrelStringArray SplitData;
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std::vector<std::string>::const_iterator iter = Split.begin();
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while(iter != Split.end()) {
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SplitData.Add(*iter);
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++iter;
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}
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// Push player
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Sqrat::Function callback = func.Callback;
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return callback.Evaluate<bool>(&SplitData, a_Player);
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}
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return false;
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}
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