mcserver/source/cMonsterConfig.h

17 lines
295 B
C++

#pragma once
class cMonster;
class cMonsterConfig
{
public:
cMonsterConfig(void);
~cMonsterConfig();
void AssignAttributes(cMonster *m, const char* n);
private:
struct sAttributesStruct;
struct sMonsterConfigState;
sMonsterConfigState* m_pState;
void Initialize();
};